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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>


// DiscreteBitmapPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** DiscreteBitmapPrimitive2D class

            This class defines a view-dependent BitmapPrimitive which has a
            logic position for the top-left position and is always to be
            painted in 1:1 pixel resolution. It will never be sheared, rotated
            or scaled with the view.
         */
        class DRAWINGLAYER_DLLPUBLIC DiscreteBitmapPrimitive2D : public ObjectAndViewTransformationDependentPrimitive2D
        {
        private:
            /// the RGBA Bitmap-data
            BitmapEx                                    maBitmapEx;

            /** the top-left object position */
            basegfx::B2DPoint                           maTopLeft;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;

        public:
            /// constructor
            DiscreteBitmapPrimitive2D(
                const BitmapEx& rBitmapEx,
                const basegfx::B2DPoint& rTopLeft);

            /// data read access
            const BitmapEx& getBitmapEx() const { return maBitmapEx; }
            const basegfx::B2DPoint& getTopLeft() const { return maTopLeft; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

            /// provide unique ID
            DeclPrimitive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer



#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX

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