/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
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#ifndef INCLUDED_BASEGFX_RANGE_B2DRANGECLIPPER_HXX
#define INCLUDED_BASEGFX_RANGE_B2DRANGECLIPPER_HXX

#include <basegfx/range/b2dpolyrange.hxx>
#include <vector>
#include <basegfx/basegfxdllapi.h>

namespace basegfx
{
    namespace tools
    {
        /** Extract poly-polygon w/o self-intersections from poly-range

            Similar to the solveCrossovers(const B2DPolyPolygon&)
            method, this one calculates a self-intersection-free
            poly-polygon with the same topology, and encoding
            inside/outsidedness via polygon orientation and layering.
         */
        BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const std::vector<B2DRange>& rRanges,
                                       const std::vector<B2VectorOrientation>& rOrientations);
    }
}

#endif // INCLUDED_BASEGFX_RANGE_B2DRANGECLIPPER_HXX

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