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#ifndef _SVX_FRMDIRITEM_HXX
#define _SVX_FRMDIRITEM_HXX

// include ---------------------------------------------------------------

#include <bf_svtools/intitem.hxx>
#include <bf_svx/frmdir.hxx>
#include <bf_svx/svxids.hrc>
namespace binfilter {

// class SvxFrameDirectionItem ----------------------------------------------

/* [Description]

    This item defines a frame direction, which place the content inside
    a frame. It exist different kind of directions which are used to the
    layout text for Western, CJK and CTL languages.
*/

class SvxFrameDirectionItem : public SfxUInt16Item
{
public:
    TYPEINFO();

    SvxFrameDirectionItem( SvxFrameDirection nValue = FRMDIR_HORI_LEFT_TOP,
                            USHORT nWhich = ITEMID_FRAMEDIR );
    virtual ~SvxFrameDirectionItem();

    virtual SfxPoolItem*    Clone( SfxItemPool *pPool = 0 ) const;
    virtual SfxPoolItem*    Create(SvStream &, USHORT) const;
    virtual SvStream&  Store(SvStream & rStrm, USHORT) const { return rStrm; }
    virtual USHORT          GetVersion( USHORT nFileVersion ) const;
    virtual int             operator==( const SfxPoolItem& ) const;


    virtual bool PutValue( const ::com::sun::star::uno::Any& rVal,
                                    BYTE nMemberId );
    virtual bool QueryValue( ::com::sun::star::uno::Any& rVal,
                                BYTE nMemberId ) const;

    inline SvxFrameDirectionItem& operator=( const SvxFrameDirectionItem& rItem )
    {
        SetValue( rItem.GetValue() );
        return *this;
    }
};

}//end of namespace binfilter
#endif // #ifndef _SVX_FRMDIRITEM_HXX

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