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#ifndef SVT_UNO_WIZARD_SHELL
#define SVT_UNO_WIZARD_SHELL

/** === begin UNO includes === **/
#include <com/sun/star/ui/dialogs/XWizardController.hpp>
#include <com/sun/star/ui/dialogs/XWizard.hpp>
/** === end UNO includes === **/

#include <svtools/roadmapwizard.hxx>

#include <boost/shared_ptr.hpp>
#include <map>

//......................................................................................................................
namespace svt { namespace uno
{
//......................................................................................................................

    class WizardPageController;
    typedef ::boost::shared_ptr< WizardPageController > PWizardPageController;

    //==================================================================================================================
    //= WizardShell
    //==================================================================================================================
    typedef ::svt::RoadmapWizard    WizardShell_Base;
    class WizardShell : public WizardShell_Base
    {
    public:
        WizardShell(
            Window* _pParent,
            const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizard >& i_rWizard,
            const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizardController >& i_rController,
            const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< sal_Int16 > >& i_rPaths
        );
        virtual ~WizardShell();

        // Dialog overridables
        virtual short   Execute();

        // OWizardMachine overridables
        virtual TabPage*    createPage( WizardState i_nState );
        virtual void        enterState( WizardState i_nState );
        virtual sal_Bool    leaveState( WizardState i_nState );
        virtual String      getStateDisplayName( WizardState i_nState ) const;
        virtual bool        canAdvance() const;
        virtual sal_Bool    onFinish();
        virtual IWizardPageController*
                            getPageController( TabPage* _pCurrentPage ) const;

        // attribute access
        const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizard >&
            getWizard() const { return m_xWizard; }

        static sal_Int16 convertCommitReasonToTravelType( const CommitPageReason i_eReason );

        // operations
        sal_Bool    advanceTo( const sal_Int16 i_nPageId )
        {
            return skipUntil( impl_pageIdToState( i_nPageId ) );
        }
        sal_Bool    goBackTo( const sal_Int16 i_nPageId )
        {
            return skipBackwardUntil( impl_pageIdToState( i_nPageId ) );
        }
        sal_Bool    travelNext()        { return WizardShell_Base::travelNext(); }
        sal_Bool    travelPrevious()    { return WizardShell_Base::travelPrevious(); }

        void        activatePath( const sal_Int16 i_nPathID, const sal_Bool i_bFinal )
        {
            WizardShell_Base::activatePath( PathId( i_nPathID ), i_bFinal );
        }

        ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizardPage >
                    getCurrentWizardPage() const;

        sal_Int16   getCurrentPage() const
        {
            return impl_stateToPageId( getCurrentState() );
        }

        void        enablePage( const sal_Int16 i_PageID, const sal_Bool i_Enable );

        bool        knowsPage( const sal_Int16 i_nPageID ) const
        {
            return knowsState( impl_pageIdToState( i_nPageID ) );
        }

    private:
        sal_Int16   impl_stateToPageId( const WizardTypes::WizardState i_nState ) const
        {
            return static_cast< sal_Int16 >( i_nState + m_nFirstPageID );
        }

        WizardState impl_pageIdToState( const sal_Int16 i_nPageId ) const
        {
            return static_cast< WizardState >( i_nPageId - m_nFirstPageID );
        }

        PWizardPageController impl_getController( TabPage* i_pPage ) const;

        // prevent outside access to some base class members
        using WizardShell_Base::skip;
        using WizardShell_Base::skipUntil;
        using WizardShell_Base::skipBackwardUntil;
        using WizardShell_Base::getCurrentState;
        using WizardShell_Base::activatePath;

    private:
        typedef ::std::map< TabPage*, PWizardPageController > Page2ControllerMap;

        const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizard >            m_xWizard;
        const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizardController >  m_xController;
        const sal_Int16                                                                             m_nFirstPageID;
        Page2ControllerMap                                                                          m_aPageControllers;
    };

//......................................................................................................................
} } // namespace svt::uno
//......................................................................................................................

#endif // SVT_UNO_WIZARD_SHELL

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