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#ifndef INCLUDED_SDR_PRIMITIVE2D_SDRGRAFPRIMITIVE2D_HXX
#define INCLUDED_SDR_PRIMITIVE2D_SDRGRAFPRIMITIVE2D_HXX

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svtools/grfmgr.hxx>
#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>

//////////////////////////////////////////////////////////////////////////////
// predefines

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        class SdrGrafPrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            ::basegfx::B2DHomMatrix                     maTransform;
            attribute::SdrLineFillShadowTextAttribute   maSdrLFSTAttribute;
            GraphicObject                               maGraphicObject;
            GraphicAttr                                 maGraphicAttr;

        protected:
            // local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;

        public:
            SdrGrafPrimitive2D(
                const ::basegfx::B2DHomMatrix& rTransform,
                const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
                const GraphicObject& rGraphicObject,
                const GraphicAttr& rGraphicAttr);

            // data access
            const ::basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
            const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }
            const GraphicObject& getGraphicObject() const { return maGraphicObject; }
            const GraphicAttr& getGraphicAttr() const { return maGraphicAttr; }
            bool isTransparent() const;

            // compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            // provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_SDR_PRIMITIVE2D_SDRGRAFPRIMITIVE2D_HXX

// eof

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