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#include "hintids.hxx"

#include <vcl/status.hxx>
#include <sfx2/app.hxx>
#include <svl/stritem.hxx>
#include <svx/zoomitem.hxx>

#include "swtypes.hxx"
#include "zoomctrl.hxx"

SFX_IMPL_STATUSBAR_CONTROL( SwZoomControl, SvxZoomItem );

SwZoomControl::SwZoomControl( sal_uInt16 _nSlotId,
                              sal_uInt16 _nId,
                              StatusBar& rStb ) :
    SvxZoomStatusBarControl( _nSlotId, _nId, rStb )
{
}

SwZoomControl::~SwZoomControl()
{
}

void SwZoomControl::StateChanged( sal_uInt16 nSID, SfxItemState eState,
                                  const SfxPoolItem* pState )
{
    if(SFX_ITEM_AVAILABLE == eState && pState->ISA( SfxStringItem ))
    {
        sPreviewZoom = ((const SfxStringItem*)pState)->GetValue();
        GetStatusBar().SetItemText( GetId(), sPreviewZoom );
    }
    else
    {
        sPreviewZoom = aEmptyStr;
        SvxZoomStatusBarControl::StateChanged(nSID, eState, pState);
    }
}

void SwZoomControl::Paint( const UserDrawEvent& rUsrEvt )
{
    if(!sPreviewZoom.Len())
        SvxZoomStatusBarControl::Paint(rUsrEvt);
    else
        GetStatusBar().SetItemText( GetId(), sPreviewZoom );
}

void SwZoomControl::Command( const CommandEvent& rCEvt )
{
    if(!sPreviewZoom.Len())
        SvxZoomStatusBarControl::Command(rCEvt);
}




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