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#ifndef _SWCONT_HXX
#define _SWCONT_HXX

#include <tools/string.hxx>

class SwContentType;

// synchronize order and number with ResIds!!
#define CONTENT_TYPE_OUTLINE        0
#define CONTENT_TYPE_TABLE          1
#define CONTENT_TYPE_FRAME          2
#define CONTENT_TYPE_GRAPHIC        3
#define CONTENT_TYPE_OLE            4
#define CONTENT_TYPE_BOOKMARK       5
#define CONTENT_TYPE_REGION         6
#define CONTENT_TYPE_URLFIELD       7
#define CONTENT_TYPE_REFERENCE      8
#define CONTENT_TYPE_INDEX          9
#define CONTENT_TYPE_POSTIT         10
#define CONTENT_TYPE_DRAWOBJECT     11
#define CONTENT_TYPE_MAX            CONTENT_TYPE_DRAWOBJECT +1


// types for global document
#define GLOBAL_CONTENT_REGION       100
#define GLOBAL_CONTENT_INDEX        101
#define GLOBAL_CONTENT_TEXT         102
#define GLOBAL_CONTENT_MAX          3

// strings for context menus
#define CONTEXT_COUNT   12
#define GLOBAL_CONTEXT_COUNT 14

// modes for Drag 'n Drop
#define REGION_MODE_NONE        0
#define REGION_MODE_LINK        1
#define REGION_MODE_EMBEDDED    2

//----------------------------------------------------------------------------
//----------------------------------------------------------------------------

//mini rtti
class SwTypeNumber
{
    sal_uInt8 nTypeId;

    public:
        SwTypeNumber(sal_uInt8 nId) :nTypeId(nId){}
        virtual ~SwTypeNumber();

        virtual sal_uInt8   GetTypeId();
};
//----------------------------------------------------------------------------

class SwContent : public SwTypeNumber
{
    const SwContentType*    pParent;
    String                  sContentName;
    long                    nYPosition;
    sal_Bool                    bInvisible;
public:
        SwContent(const SwContentType* pCnt, const String& rName, long nYPos );

    virtual sal_Bool            IsProtect() const;
    const SwContentType*    GetParent() const {return pParent;}
    const String&           GetName()   const {return sContentName;}
    int                     operator==(const SwContent& /*rCont*/) const
                                {
                                    // they're never equal, otherwise they'd fall out of the array
                                    return sal_False;
                                }
    int                     operator<(const SwContent& rCont) const
                                {
                                    // at first sort by position and then by name
                                    return nYPosition != rCont.nYPosition ?
                                        nYPosition < rCont.nYPosition :
                                            sContentName < rCont.sContentName;
                                }

    long        GetYPos() const {return nYPosition;}

    sal_Bool        IsInvisible() const {return bInvisible;}
    void        SetInvisible(){ bInvisible = sal_True;}
};

#endif

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