Color Management
Author: Graeme W. Gill

## A Concise Introduction to Color Management and ICC profiles

[Note that there are many other, perhaps more comprehensive and expansive "introduction to Color Management" resources on the web, so it is worth doing a search for some of them.]
Color management is a means of dealing with the fact that color capture and output devices such as Cameras, Scanners, Displays and Printers etc., all have different color capabilities and different native ways of communicating color. In the modern world each device is typically just part of a chain of devices and applications that deal with color, so it is essential that there be some means for each of these devices to communicate with each other about what they mean by color.
Successful color management allows colors to be captured, interchanged and reproduced by different devices in a consistent manner, and in such a way as to minimize the impact of any technical limitation each device has in relation to color. It must also deal with the interaction of human vision and devices, allowing for such fundamental vision characteristics as white point adaptation and other phenomena. It should also allow the human end purposes to influence the choice of tradeoffs in dealing with practical device limitations.
The key means of implementing color management is to have a way of relating what we see, to the numbers that each device uses to represent color.
The human eye is known to have 3 type of receptors responsible for color vision, the long, medium and short wavelength receptors. Because there are 3 receptors, human color perception is a 3 dimensional phenomena, and therefore at least 3 information channels are necessary when communicating color information. Any device capable of sensing or reproducing color must therefore have at least 3 channels, and any numerical representation of a full range of colors must have at least 3 components and hence may be interpreted as a point in a 3 dimensional space. Such a representation is referred to as a Color Space.
Typically color capture and output devices expose their native color spaces in their hardware interfaces. The native color space is usually related to the particular technology they employ to capture or reproduce color. Devices that emit light often choose Red Green and Blue (RGB) wavelengths, as these are particularly efficient at independently stimulating the human eye's receptors, and for capture devices R,G & B are roughly similar to the type of spectral sensitivity of our eyes receptors. Devices that work by taking a white background or illumination and filtering out (or subtracting) colors tend to use Cyan, Magenta, and Yellow (CMY) filters or colorants to manipulate the color, often augmented by a Black channel (CMYK). This is because a Cyan filters out Red wavelengths, Magenta filters out Green wavelengths, and Yellow filters out Blue wavelengths, allowing these colorants to independently control how much RGB is reflected or transmitted. Because it's impossible to make filters that perfectly block C, M or Y wavelengths without overlapping each other, C+M+Y filters together tend to let some light from broadband light sources through, making for an imperfect black. Augmenting with an additional Black filter allows improving Black, but the extra channel greatly complicates the choice of colorant values to create any particular color.
Many color devices have mechanisms for changing the way they respond to or reproduce color, and such features are called Adjustments, or Calibration. Such features can be very useful in adapting the device for use in a particular situation, or for matching different instances of the device, or for keeping its behavior constant in the face of component or environmental changes. Sometimes there may be internal transformations going on in the device so that it presents a more or less expected type of color space in its hardware interface. [ Some sophisticated devices have built in means of emulating the behavior of other devices, but we won't go into such details here, as this is really just a specialized implementation of color management. ]
To be able to communicate the way we see color, a common "language" is needed, and the scientific basis for such a language was laid down by the International Commission on Illumination (CIE) in 1931 with the establishment of the CIE 1931 XYZ color space. This provides a means of predicting what light spectra will be a color match to the Standard Observer. The Standard Observer represents the typical response of the Human eye under given viewing conditions. Such a color space is said to be Device Independent since it is not related to a particular technological capture or reproduction device. There are also closely related color-spaces which are direct transformations of the XYZ space, such as the L* a* b* space which is a more perceptually uniform device independent colorspace.
As mentioned above, the key to managing color is to be able to relate different color spaces so that they can be compared and transformed between. The most practical approach to doing this is to relate all color spaces back to one common colorspace, and the CIE XYZ colorspace is the logical choice for this. A description of the relationship between a devices native color space and an XYZ based colorspace is commonly referred to as a Color Profile. As a practical issue when dealing with computers, it's important to have a common and widely understood means to communicate such profiles, and the ICC profile format standardized by the International Color Consortium is today's most widely supported color profile format.
The ICC profile format refers to it's common color space as the Profile Connection Space (PCS), which is closely based on the CIE XYZ space. ICC profile have a Tagged format, so they are very flexible, and may contain a variety of ways to represent profile information, and may also contain a lot of other optional information.
There are several fundamental types of ICC profiles. Device and Named profiles represent color anchor points. Device Link and Abstract profiles represent connections or journeys between anchor points.
Device
These primarily provide a translation between device space and PCS. They also typically provide a translation in the reverse direction, from PCS to device space. They provide an "color anchor" with which we are able to navigate our way around device color. The mechanisms they use to do this are discussed in more detail below.
Device Link
A Device Link profile provides a transformation from one Device space to another. It is typically the result of linking two device profiles, ie. Device 1 -> PCS -> Device 2, resulting in a direct Device 1 -> Device 2 transformation.
Abstract
An abstract profile contains a transformation define in PCS space, and typically represents some sort of color adjustment in a device independent manner.
Named
A Named profile is analogous to a device Profile, but contains a list of named colors, and the equivalent PCS and possibly Device values.
Most of the time when people talk about "ICC profiles" they mean Device Profiles. Profiles rely on a set of mathematical models to define the translation from one colorspace to another. The models represent a general framework, while a specific profile will define the scope of the model as well as it's specific parameters, resulting an a concrete translation. Profiles are typically used by CMMs (Color Management Modules), which are a piece of software (and possibly hardware) that knows how to read and interpret an ICC profile, and perform the translation it contains.
Often the function of a CMM will be to take two device profiles, one representing the starting point and the other representing the destination, and create a transformation between the two and applying it to image pixel values.
Two basic models can be used in ICC profiles, a Matrix/shaper model and a cLUT (Color Lookup Table) model. Models often contain several processing elements that are applied one after the other in order to provide an overall transformation.
The Matrix/Shaper model consists of a set of per channel lookup curves followed by a 3x3 matrix. The curves may be defined as a single power value, or as a one dimensional lookup table which encodes a discretely represented curve (Lut). The matrix step can only transform between 3 dimensional to 3 dimensional color spaces.
The cLUT model consists of an optional 3x3 matrix, a set of per channel one dimensional LUTs, an N dimensional lookup table (cLUT) and a set of per channel one dimensional LUTs. It can transform from any dimension input to any dimension output.
All Lookup Tables are interpolated, so while they are defined by a specific set of point values, in-between values are filled in using (typically linear) interpolation.
For a one dimensional Lookup table, the number of points needed to define it is equal to its resolution.
For an n-dimensional cLUT, the number of points needed to define it is equal to it's resolution taken to the power of the number of input channels. Because of this, the number of entries climbs rapidly with dimension and resolution, and typical limited resolution tables are used to constrain profile file size and processing time. cLUT's permit detailed, independent control over the the transformation throughout the colorspace, but may not be as smooth as a matrix.
Limitations of CIE XYZ
Although CIE XYZ colorspace forms an excellent basis for connecting what we can measure with what we see in regard to color, it has its limitations. The primary limitation is that the visual match between two colors with the same XYZ values assumes identical viewing conditions. Our eyes are marvelously adaptable, automatically adjusting to different viewing conditions so that we are able to extract the maximum amount of useful visual information. There are many practical situations in which the viewing conditions are not identical - e.g. when evaluating an image against our memory of an image seen in a different location, or in viewing images side by side under mixed viewing conditions. One of the primary things that can change is our adaptation to the white point of what we are looking at. This can be accounted for in XYZ space by applying a chromatic adaptation, which mimics the adaptation of the eye. The ICC profile format PCS space by default adapts the XYZ values to a common white point (D50), to facilitate ease of matching colors amongst devices with different white points. Other viewing condition effects (ie. image luminance level, viewing surround luminance and flare/glare) can be modeled using (for example) CIECAM02 to modify XYZ values.
Another limitation relates to spectral assumptions. CIE XYZ uses a Standard Observer to convert spectral light values into XYZ values, but in practice every observer may have slightly different spectral sensitivities due to biological differences, including aging. (People with color deficient vision may have radically different spectral sensitivities.) Our eyes also have a fourth receptor responsible for low light level vision, and in the eye's periphery or at very low light levels it too comes to play a role in the color we perceive, and is the source of a difference in the eye's spectral sensitivity under these conditions.
Another spectral effect is in the practice of separating the color of reflective prints from the light source used to view them, by characterizing a prints color by it's reflectance. This is very convenient, since a print will probably be taken into many different lighting situations, but if the color is reduced to XYZ reflectance, the effect of the detailed interaction between the spectra of the light source and print will lead to inaccuracies.