/*******************************************************************************
 * animationprocessing.h
 *
 * ---------------------------------------------------------------------------
 * Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
 * Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
 *
 * POV-Ray is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * POV-Ray is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * ---------------------------------------------------------------------------
 * POV-Ray is based on the popular DKB raytracer version 2.12.
 * DKBTrace was originally written by David K. Buck.
 * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
 * ---------------------------------------------------------------------------
 * $File: //depot/public/povray/3.x/source/frontend/animationprocessing.h $
 * $Revision: #1 $
 * $Change: 6069 $
 * $DateTime: 2013/11/06 11:59:40 $
 * $Author: chrisc $
 *******************************************************************************/

#ifndef POVRAY_FRONTEND_ANIMATIONPROCESSING_H
#define POVRAY_FRONTEND_ANIMATIONPROCESSING_H

#include "base/types.h"
#include "base/povmscpp.h"
#include "base/povmsgid.h"

#include <string>

namespace pov_frontend
{

using namespace pov_base;

class AnimationProcessing
{
	public:
		AnimationProcessing(POVMS_Object& options);

		POVMS_Object GetFrameRenderOptions();
		void ComputeNextFrame();
		bool MoreFrames();

		POVMSInt GetFrameNumber();
		POVMSInt GetStartFrame();
		POVMSInt GetEndFrame();
		POVMSInt GetTotalFrames();
		POVMSFloat GetClockValue();
		int GetFrameNumberDigits();
	private:
		POVMS_Object renderOptions;

		POVMSInt initialFrame;
		POVMSFloat initialClock;

		POVMSInt finalFrame;
		POVMSFloat finalClock;

		POVMSInt subsetStartFrame;
		POVMSInt subsetEndFrame;

		POVMSBool fieldRenderFlag;
		POVMSBool oddFieldFlag;

		POVMSFloat clockValue;
		POVMSInt frameNumber;

		POVMSInt frameStep;

		double clockDelta;
		int frameNumberDigits;
};

}

#endif // POVRAY_FRONTEND_ANIMATIONPROCESSING_H
