/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

// NOTE: alphabetically ordered

#include "FormControlAccessible.h"

#include "mozilla/dom/HTMLInputElement.h"
#include "mozilla/a11y/Role.h"

using namespace mozilla::a11y;

////////////////////////////////////////////////////////////////////////////////
// CheckboxAccessible
////////////////////////////////////////////////////////////////////////////////

role CheckboxAccessible::NativeRole() const { return roles::CHECKBUTTON; }

void CheckboxAccessible::ActionNameAt(uint8_t aIndex, nsAString& aName) {
  if (aIndex == eAction_Click) {
    uint64_t state = NativeState();
    if (state & states::CHECKED) {
      aName.AssignLiteral("uncheck");
    } else if (state & states::MIXED) {
      aName.AssignLiteral("cycle");
    } else {
      aName.AssignLiteral("check");
    }
  }
}

bool CheckboxAccessible::HasPrimaryAction() const { return true; }

uint64_t CheckboxAccessible::NativeState() const {
  uint64_t state = LeafAccessible::NativeState();
  state |= states::CHECKABLE;
  if (auto* input = dom::HTMLInputElement::FromNode(mContent);
      input && input->Indeterminate()) {
    return state | states::MIXED;
  }
  if (mContent->AsElement()->State().HasState(dom::ElementState::CHECKED)) {
    return state | states::CHECKED;
  }
  return state;
}

////////////////////////////////////////////////////////////////////////////////
// CheckboxAccessible: Widgets

bool CheckboxAccessible::IsWidget() const { return true; }

////////////////////////////////////////////////////////////////////////////////
// RadioButtonAccessible
////////////////////////////////////////////////////////////////////////////////

RadioButtonAccessible::RadioButtonAccessible(nsIContent* aContent,
                                             DocAccessible* aDoc)
    : LeafAccessible(aContent, aDoc) {}

bool RadioButtonAccessible::HasPrimaryAction() const { return true; }

void RadioButtonAccessible::ActionNameAt(uint8_t aIndex, nsAString& aName) {
  if (aIndex == eAction_Click) aName.AssignLiteral("select");
}

role RadioButtonAccessible::NativeRole() const { return roles::RADIOBUTTON; }

////////////////////////////////////////////////////////////////////////////////
// RadioButtonAccessible: Widgets

bool RadioButtonAccessible::IsWidget() const { return true; }
