<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="4" />
		<height value="2" />
		<ai-build-size value="6"/>
		<max-hp value="8000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="15" />
		<time value="150" />
		<multi-selection value="true"/>
		<uniform-selection value="true"/>
		<cellmap value="true">
			<row value="1100"/>
			<row value="1110"/>
			<row value="1111"/>
			<row value="0011"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false"/>
		<damage-particles value="true">
			<particle-file path="fire_particles.xml"/>
			<particle-file path="smoke_particles.xml"/>
		</damage-particles>
		<unit-requirements/>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="200" />
			<resource name="wood" amount="200" />
			<resource name="stone" amount="100"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/castle.jpg" />
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="../training_camp/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	<skills>
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/recruiting_camp.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/recruiting_camp_build.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>
			<ep-cost value="0" />
			<speed value="350" />
			<anim-speed value="75" />
			<animation path="models/recruiting_camp.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="produce" />
			<name value="produce_skill2"/>
			<ep-cost value="0" />
			<speed value="210" />
			<anim-speed value="75" />
			<animation path="models/recruiting_camp.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>
			<ep-cost value="0" />
			<speed value="280" />
			<anim-speed value="150" />
			<animation path="models/recruiting_camp.g3d" />
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="die" />
			<name value="die_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/recruiting_camp_die.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
	</skills>
	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_cavalry" />
			<image path="../cavalry/images/horseman.jpg" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="cavalry"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="produce_turtle_formation" />
			<image path="../turtle_formation/images/guard.jpg" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill2"/>
			<produced-unit name="turtle_formation"/>
		</command>
		<!--command>
			<type value="produce"/>
			<name value="produce_longbowman" />
			<image path="../longbowman/images/archer.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill2"/>
			<produced-unit name="longbowman"/>
		</command-->
		<command>
			<type value="produce"/>
			<name value="produce_general" />
			<image path="../general/images/guard.jpg" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill2"/>
			<produced-unit name="general"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="produce_mechanic" />
			<image path="../wartime_mechanic/images/guard.jpg" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="wartime_mechanic"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="upgrade_advanced_architecture"/>
			<image path="../../upgrades/advanced_architecture/images/advanced_architecture.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="advanced_architecture"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="upgrade_formations" />
			<image path="../../upgrades/formations/images/f.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="formations"/>
		</command>
	</commands>
</unit>
