<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="4" />
		<height value="2" />
		<ai-build-size value="6"/>
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="metal"/>
		<sight value="6" />
		<time value="100" />
		<multi-selection value="true"/>
		<uniform-selection value="true"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="blacksmith" />
		</unit-requirements>
		<upgrade-requirements>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="250"/>
			<resource name="wood" amount="150"/>
			<resource name="stone" amount="100"/>
		</resource-requirements>
		<resources-stored />
		<image path="images/barracks.bmp" />
		<image-cancel path="../genie/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="../temple/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/ehouse.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/ehouse_construction.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/ehouse.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/ehouse.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="die" />
			<name value="die_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/ehouse_destroyed.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
	</skills>
	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_elephant" />
			<image path="images/elephant.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="elephant"/>
		</command>
	</commands>
</unit>
