<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="700" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="50"/>
		<armor-type value="leather"/>
		<sight value="12"/>
		<time value="50"/>
		<multi-selection value="true"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties/>
			<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements>
			<upgrade name="root"/>
                  	<upgrade name="mead"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="80"/>
			<resource name="wood" amount="80"/>
			<resource name="food" amount="1"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/battleaxe_berzerk.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/daemon_select1.wav"/>
			<sound path="sounds/daemon_select2.wav"/>
			<sound path="sounds/daemon_select3.wav"/>
			<sound path="sounds/daemon_select4.wav"/>
			<sound path="sounds/daemon_select5.wav"/>
			<sound path="sounds/daemon_select6.wav"/>
			<sound path="sounds/daemon_select7.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/daemon_ack1.wav"/>
			<sound path="sounds/daemon_ack2.wav"/>
			<sound path="sounds/daemon_ack3.wav"/>
			<sound path="sounds/daemon_ack4.wav"/>
			<sound path="sounds/daemon_ack5.wav"/>
		</command-sounds>

	</parameters>

	<!-- *** skills *** -->

	<skills>

		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/axeman_standing.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>
			<ep-cost value="0"/>
			<speed value="330"/>
			<anim-speed value="135"/>
			<animation path="models/axeman_walking.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="charge_skill"/>
			<ep-cost value="0"/>
			<speed value="330"/>
			<anim-speed value="181"/>
			<animation path="models/axeman_charging.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="100"/>
			<animation path="models/axeman_attacking.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/daemon_attack1.wav"/>
				<sound-file path="sounds/daemon_attack2.wav"/>
				<sound-file path="sounds/daemon_attack3.wav"/>
				<sound-file path="sounds/daemon_attack4.wav"/>
				<sound-file path="sounds/daemon_attack5.wav"/>
				<sound-file path="sounds/daemon_attack6.wav"/>
				<sound-file path="sounds/daemon_attack7.wav"/>
				<sound-file path="sounds/daemon_attack8.wav"/>
			</sound>
			<attack-strenght value="160"/>
			<attack-var value="40"/>
			<attack-range value="1"/>
			<attack-type value="sword"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.3"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>

		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="300"/>
			<animation path="models/axeman_walking.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/axeman_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/daemon_die1.wav"/>
				<sound-file path="sounds/daemon_die2.wav"/>
				<sound-file path="sounds/daemon_die3.wav"/>
				<sound-file path="sounds/daemon_die4.wav"/>
			</sound>
			<fade value="false"/>
		</skill>

	</skills>

	<!-- *** commands *** -->

	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/axe_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
	</commands>
</unit>
