<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="3" />
		<height value="2" />
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="6" />
		<time value="100" />
		<multi-selection value="true"/>
		<uniform-selection value="true"/>
		<cellmap value="true">
			<row value="111"/>
			<row value="101"/>
			<row value="001"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="pyramid" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="stone" amount="150" />
			<resource name="wood" amount="50" />
		</resource-requirements>
		<resources-stored />
		<image path="images/barracks.bmp" />
		<image-cancel path="../spearman/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/desert_camp.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/desert_camp_construction.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/desert_camp.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="produce"/>
			<name value="produce_black_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/desert_camp_produce_black.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="produce"/>
			<name value="produce_white_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="200" />
			<animation path="models/desert_camp_produce_white.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="die" />
			<name value="die_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/desert_camp_destroyed.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
	</skills>
	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_spearthrower" />
			<image path="../spearthrower/images/archer.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_white_skill"/>
			<produced-unit name="spearthrower"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="produce_spearman" />
			<image path="../spearman/images/swordman.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_black_skill"/>
			<produced-unit name="spearman"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="upgrade_spear_weapons" />
			<image path="../../upgrades/spear_weapons/images/piercing.bmp" />
			<unit-requirements>
				<unit name="temple"/>
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="spear_weapons"/>
		</command>
	</commands>
</unit>
