<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="3" />
		<height value="2" />
		<ai-build-size value="5"/>
		<max-hp value="5400" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="5" />
		<time value="50" />
		<multi-selection value="true"/>
		<uniform-selection value="true"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties />
		<light enabled="true" red="1.0" green="0.3" blue="0.0"/>
		<rotationAllowed value="false" />
		<unit-requirements>
			<unit name="round_tent"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="wood" amount="175"/>
			<resource name="stone" amount="70"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/campfire.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="../main_teepee/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
		</command-sounds>
	</parameters>
	<skills>
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="0" />
			<animation path="models/campfire_construction.g3d" />
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="40" />
			<animation path="models/campfire.g3d" />
			<particles value="true">
				<particle-file path="fire_particles2.xml"/>
				<particle-file path="smoke_particles.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="die" />
			<name value="die_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="0" />
			<animation path="models/campfire_destroyed.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles2.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="40" />
			<animation path="models/campfire.g3d" />
			<particles value="true">
				<particle-file path="fire_particles.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>
		<skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="30"/>
			<animation path="models/campfire.g3d"/>
			<particles value="true">
				<particle-file path="fire_particles.xml"/>
			</particles>
			<sound enabled="false"/>
		</skill>
	</skills>
	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_fire_golem" />
			<image path="../fire_golem/images/firegolem.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="fire_golem"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="research_iron"/>
			<image path="../../upgrades/iron/images/iron.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="iron"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="research_advanced_iron"/>
			<image path="../../upgrades/advanced_iron/images/iron_advanced.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="advanced_iron"/>
		</command>
	</commands>
</unit>
