/**
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * SPDX-License-Identifier: Apache-2.0.
 */

#pragma once
#include <aws/alexaforbusiness/AlexaForBusiness_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/alexaforbusiness/model/EnablementType.h>
#include <aws/alexaforbusiness/model/SkillType.h>
#include <utility>

namespace Aws
{
namespace Utils
{
namespace Json
{
  class JsonValue;
  class JsonView;
} // namespace Json
} // namespace Utils
namespace AlexaForBusiness
{
namespace Model
{

  /**
   * <p>The summary of skills.</p><p><h3>See Also:</h3>   <a
   * href="http://docs.aws.amazon.com/goto/WebAPI/alexaforbusiness-2017-11-09/SkillSummary">AWS
   * API Reference</a></p>
   */
  class SkillSummary
  {
  public:
    AWS_ALEXAFORBUSINESS_API SkillSummary();
    AWS_ALEXAFORBUSINESS_API SkillSummary(Aws::Utils::Json::JsonView jsonValue);
    AWS_ALEXAFORBUSINESS_API SkillSummary& operator=(Aws::Utils::Json::JsonView jsonValue);
    AWS_ALEXAFORBUSINESS_API Aws::Utils::Json::JsonValue Jsonize() const;


    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline const Aws::String& GetSkillId() const{ return m_skillId; }

    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline bool SkillIdHasBeenSet() const { return m_skillIdHasBeenSet; }

    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline void SetSkillId(const Aws::String& value) { m_skillIdHasBeenSet = true; m_skillId = value; }

    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline void SetSkillId(Aws::String&& value) { m_skillIdHasBeenSet = true; m_skillId = std::move(value); }

    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline void SetSkillId(const char* value) { m_skillIdHasBeenSet = true; m_skillId.assign(value); }

    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline SkillSummary& WithSkillId(const Aws::String& value) { SetSkillId(value); return *this;}

    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline SkillSummary& WithSkillId(Aws::String&& value) { SetSkillId(std::move(value)); return *this;}

    /**
     * <p>The ARN of the skill summary.</p>
     */
    inline SkillSummary& WithSkillId(const char* value) { SetSkillId(value); return *this;}


    /**
     * <p>The name of the skill.</p>
     */
    inline const Aws::String& GetSkillName() const{ return m_skillName; }

    /**
     * <p>The name of the skill.</p>
     */
    inline bool SkillNameHasBeenSet() const { return m_skillNameHasBeenSet; }

    /**
     * <p>The name of the skill.</p>
     */
    inline void SetSkillName(const Aws::String& value) { m_skillNameHasBeenSet = true; m_skillName = value; }

    /**
     * <p>The name of the skill.</p>
     */
    inline void SetSkillName(Aws::String&& value) { m_skillNameHasBeenSet = true; m_skillName = std::move(value); }

    /**
     * <p>The name of the skill.</p>
     */
    inline void SetSkillName(const char* value) { m_skillNameHasBeenSet = true; m_skillName.assign(value); }

    /**
     * <p>The name of the skill.</p>
     */
    inline SkillSummary& WithSkillName(const Aws::String& value) { SetSkillName(value); return *this;}

    /**
     * <p>The name of the skill.</p>
     */
    inline SkillSummary& WithSkillName(Aws::String&& value) { SetSkillName(std::move(value)); return *this;}

    /**
     * <p>The name of the skill.</p>
     */
    inline SkillSummary& WithSkillName(const char* value) { SetSkillName(value); return *this;}


    /**
     * <p>Linking support for a skill.</p>
     */
    inline bool GetSupportsLinking() const{ return m_supportsLinking; }

    /**
     * <p>Linking support for a skill.</p>
     */
    inline bool SupportsLinkingHasBeenSet() const { return m_supportsLinkingHasBeenSet; }

    /**
     * <p>Linking support for a skill.</p>
     */
    inline void SetSupportsLinking(bool value) { m_supportsLinkingHasBeenSet = true; m_supportsLinking = value; }

    /**
     * <p>Linking support for a skill.</p>
     */
    inline SkillSummary& WithSupportsLinking(bool value) { SetSupportsLinking(value); return *this;}


    /**
     * <p>Whether the skill is enabled under the user's account, or if it requires
     * linking to be used.</p>
     */
    inline const EnablementType& GetEnablementType() const{ return m_enablementType; }

    /**
     * <p>Whether the skill is enabled under the user's account, or if it requires
     * linking to be used.</p>
     */
    inline bool EnablementTypeHasBeenSet() const { return m_enablementTypeHasBeenSet; }

    /**
     * <p>Whether the skill is enabled under the user's account, or if it requires
     * linking to be used.</p>
     */
    inline void SetEnablementType(const EnablementType& value) { m_enablementTypeHasBeenSet = true; m_enablementType = value; }

    /**
     * <p>Whether the skill is enabled under the user's account, or if it requires
     * linking to be used.</p>
     */
    inline void SetEnablementType(EnablementType&& value) { m_enablementTypeHasBeenSet = true; m_enablementType = std::move(value); }

    /**
     * <p>Whether the skill is enabled under the user's account, or if it requires
     * linking to be used.</p>
     */
    inline SkillSummary& WithEnablementType(const EnablementType& value) { SetEnablementType(value); return *this;}

    /**
     * <p>Whether the skill is enabled under the user's account, or if it requires
     * linking to be used.</p>
     */
    inline SkillSummary& WithEnablementType(EnablementType&& value) { SetEnablementType(std::move(value)); return *this;}


    /**
     * <p>Whether the skill is publicly available or is a private skill.</p>
     */
    inline const SkillType& GetSkillType() const{ return m_skillType; }

    /**
     * <p>Whether the skill is publicly available or is a private skill.</p>
     */
    inline bool SkillTypeHasBeenSet() const { return m_skillTypeHasBeenSet; }

    /**
     * <p>Whether the skill is publicly available or is a private skill.</p>
     */
    inline void SetSkillType(const SkillType& value) { m_skillTypeHasBeenSet = true; m_skillType = value; }

    /**
     * <p>Whether the skill is publicly available or is a private skill.</p>
     */
    inline void SetSkillType(SkillType&& value) { m_skillTypeHasBeenSet = true; m_skillType = std::move(value); }

    /**
     * <p>Whether the skill is publicly available or is a private skill.</p>
     */
    inline SkillSummary& WithSkillType(const SkillType& value) { SetSkillType(value); return *this;}

    /**
     * <p>Whether the skill is publicly available or is a private skill.</p>
     */
    inline SkillSummary& WithSkillType(SkillType&& value) { SetSkillType(std::move(value)); return *this;}

  private:

    Aws::String m_skillId;
    bool m_skillIdHasBeenSet = false;

    Aws::String m_skillName;
    bool m_skillNameHasBeenSet = false;

    bool m_supportsLinking;
    bool m_supportsLinkingHasBeenSet = false;

    EnablementType m_enablementType;
    bool m_enablementTypeHasBeenSet = false;

    SkillType m_skillType;
    bool m_skillTypeHasBeenSet = false;
  };

} // namespace Model
} // namespace AlexaForBusiness
} // namespace Aws
