#textdomain wesnoth-utbs
# same as a ghost, except that a haunt can't move
[unit_type]
    [base_unit]
        id=Ghost
    [/base_unit]
    id=Haunt
    name= _ "Haunt"
    [movement_costs]
        cave={UNREACHABLE}
        flat={UNREACHABLE}
        shallow_water={UNREACHABLE}
        deep_water={UNREACHABLE}
    [/movement_costs]
    experience=30
    description= _ "Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
[/unit_type]
