#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Ranger
    name= _ "Quenoth Ranger"
    race=elf
    ignore_race_traits=yes
    {TRAIT_STRONG}
    {TRAIT_QUICK}
    {TRAIT_INTELLIGENT}
    {TRAIT_RESILIENT}
    image=units/quenoth/ranger.png
    profile="portraits/quenoth/ranger.png"
    hitpoints=57
    movement_type=quenoth_foot
    movement=6
    experience=150
    level=3
    alignment=lawful
    advances_to=null
    {AMLA_DEFAULT}
    cost=50
    usage=fighter
    description= _ "The title ‘Ranger’ is a little misleading, for these agile elves have little in common with the more pacifistic explorers of nature that once bore the same title. They, instead, are expert fighters who specifically seek combat in order to better hone their skirmishing skills. While they do not possess the brute force of their warrior counterparts, Quenoth Rangers are more proficient at navigating through chaotic fights and are capable of darting in and out of enemy lines to assassinate injured targets. Their masterful use of poison and formidable swordsmanship make these elves especially deadly in the harsh desert terrain, where fewer options to retreat are available."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_POISON}
    die_sound={SOUND_LIST:ELF_HIT}
    [abilities]
        {ABILITY_SKIRMISHER}
    [/abilities]
    [attack]
        name=sword
        #textdomain wesnoth-units
        description= _"sword"
        #textdomain wesnoth-utbs
        type=blade
        range=melee
        damage=10
        number=4
        icon=attacks/sword-elven.png
    [/attack]
    [attack]
        name=blowgun
        description= _"blowgun"
        type=pierce
        range=ranged
        damage=6
        number=3
        icon=attacks/blowgun.png
        [specials]
            {WEAPON_SPECIAL_POISON}
        [/specials]
    [/attack]
    {DEFENSE_ANIM "units/quenoth/ranger-defend2.png" "units/quenoth/ranger-defend1.png" {SOUND_LIST:ELF_HIT}}
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=450
            image="units/quenoth/ranger.png"
        [/frame]
        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=blowgun
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/missile-n.png~SCALE_SHARP(36,36)"
            image_diagonal="projectiles/missile-ne.png~SCALE_SHARP(36,36)"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/quenoth/ranger.png:450"
        [/frame]
        {SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300}
    [/attack_anim]
[/unit_type]
