#textdomain wesnoth-utbs
[unit_type]
    id=Human Commander
    name= _ "Human Commander"
    race=human
    image="units/humans/human-commander.png"
    {LEADING_ANIM "units/humans/human-commander.png" "units/humans/human-commander.png" 11,-21}
    {DEFENSE_ANIM "units/humans/human-commander.png" "units/humans/human-commander.png" {SOUND_LIST:HUMAN_HIT} }
    hitpoints=72
    movement_type=smallfoot
    [movement_costs]
        hills=1
        sand=1
    [/movement_costs]
    [defense]
        hills=50
        sand=40
    [/defense]
    movement=6
    experience=150
    {AMLA_DEFAULT}
    level=3
    alignment=chaotic
    advances_to=null
    cost=60
    [abilities]
        {ABILITY_LEADERSHIP}
    [/abilities]
    usage=fighter
    description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
    die_sound={SOUND_LIST:HUMAN_DIE}
    [attack]
        name=sword
        #textdomain wesnoth-units
        description= _"sword"
        type=blade
        range=melee
        damage=9
        number=4
        icon=attacks/sword-human.png
    [/attack]
    [attack]
        name=bow
        description= _"bow"
        #textdomain wesnoth-utbs
        type=pierce
        range=ranged
        damage=11
        number=3
    [/attack]
    [attack_anim]
        [filter_attack]
            name=bow
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image=projectiles/missile-n.png
            image_diagonal=projectiles/missile-ne.png
        [/missile_frame]
        start_time=-350
        [frame]
            image="units/humans/human-commander.png:500"
        [/frame]
        {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -350}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        start_time=-300
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        [frame]
            image="units/humans/human-commander.png:450"
        [/frame]
        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
    [/attack_anim]
[/unit_type]
