#textdomain wesnoth-httt

#define HTTT_LORD AFFIX
    name= _ "Lord"
    race=human
    num_traits=0
    image="units/konrad-lord{AFFIX}.png"
    hitpoints=68
    [abilities]
        {ABILITY_LEADERSHIP}
    [/abilities]
    movement_type=smallfoot
    movement=6
    experience=150
    level=3
    alignment=lawful
    advances_to=null
    {AMLA_DEFAULT}
    usage=mixed fighter
    die_sound={SOUND_LIST:HUMAN_DIE}
    {DEFENSE_ANIM_RANGE "units/konrad-lord{AFFIX}-defend.png" "units/konrad-lord{AFFIX}-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
    [attack]
        name=sword
        #textdomain wesnoth-units
        description= _"sword"
        icon=attacks/greatsword-human.png
        type=blade
        range=melee
        damage=12
        number=4
    [/attack]
    [attack]
        name=bow
        description= _"bow"
        #textdomain wesnoth-httt
        icon=attacks/bow-elven.png
        type=pierce
        range=ranged
        damage=9
        number=3
    [/attack]
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        direction=nw,n,ne

        start_time=-175

        [frame]
            image="units/konrad-lord{AFFIX}-attack-w[1,3,1].png:[100,200,75]"
        [/frame]

        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        direction=sw,s,se

        start_time=-175

        [frame]
            image="units/konrad-lord{AFFIX}-attack-w[1,2,1].png:[100,200,75]"
        [/frame]

        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=bow
        [/filter_attack]

        missile_start_time=-150
        start_time=-475

        [missile_frame]
            duration=150
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]

        [frame]
            image="units/konrad-lord-bow.png:75"
        [/frame]
        [frame]
            image="units/konrad-lord-bow-attack[1~4].png:75"
        [/frame]
        [frame]
            image="units/konrad-lord-bow.png:100"
        [/frame]

        {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -275}
    [/attack_anim]
#enddef

[unit_type]
    id=Lord
    {HTTT_LORD ()}
    cost=65
    [leading_anim]
        start_time=-150

        [frame]
            image="units/konrad-lord-leading.png:300"
        [/frame]
    [/leading_anim]
    description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
    {DEFENSE_ANIM_RANGE "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
    [variation]
        {HTTT_LORD -scepter}
        variation_id=sceptre
        hide_help=yes
        cost=85
        {LEADING_ANIM "units/konrad-lord-scepter-leading.png" "units/konrad-lord-scepter.png" -16,-21}
        description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
        {DEFENSE_ANIM_FILTERED "units/konrad-lord-scepter-defend.png" "units/konrad-lord-scepter.png" {SOUND_LIST:HUMAN_HIT} (
            [filter_second_attack]
                name=sceptre of fire
            [/filter_second_attack]
        )}
        {DEFENSE_ANIM_FILTERED "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} (
            [filter_second_attack]
                name=bow
            [/filter_second_attack]
        )}
        [attack]
            name=sceptre of fire
            # the sceptre of fire always has the 're' writing, this is intentional!
            description= _"sceptre of fire"
            type=fire
            range=ranged
            [specials]
                {WEAPON_SPECIAL_MAGICAL}
            [/specials]
            icon=attacks/fireball.png
            damage=18
            number=4
        [/attack]
        [attack_anim]
            [filter_attack]
                name=sceptre of fire
            [/filter_attack]
            {MISSILE_FRAME_FIREBALL_XY -16 -21}
            start_time=-300
            [frame]
                sound=fire.wav
                image="units/konrad-lord-scepter-leading.png:200"
            [/frame]
        [/attack_anim]
    [/variation]
[/unit_type]
#undef HTTT_LORD
