#textdomain wesnoth-utbs
# Macros for setting animations.

# Quenoth elf animation macros

#define QUENOTH_FLAME_INTERNAL X Y Y2
misc/blank-hex.png~BLIT(units/quenoth/fire/flame-color.png,{X},{Y2})~MASK(units/quenoth/fire/flame-mask.png,{X},{Y}):75#enddef

#define QUENOTH_FLAME_POS X Y
    {QUENOTH_FLAME_INTERNAL {X} {Y} 15},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 14},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 13},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 12},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 11},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 10},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 9},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 8},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 7},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 6},
    {QUENOTH_FLAME_INTERNAL {X} {Y} 5},
{QUENOTH_FLAME_INTERNAL {X} {Y} 4}#enddef

# not all unwalkable, but still supposed to provide some visual cue that movement is different.  may need revision.
#define QUENOTH_UNWALKABLE_TERRAINS
!,Wwf*^*,Kme*^*,*^B*,!,A*^*,Uu*^*,Uh*^*,*^Uf*,W*^*,S*^*,Chs*^*,Chw*^*,Cm*^*,Km*^*,Q*^*,Mv*^*,*^Qov,*^Vm#enddef
