#textdomain wesnoth-low
#Unit imported from Into the Underworld.

[unit_type]
    id=Great Ogre
    name= _ "Great Ogre"
    race=ogre
    image="units/monsters/great-ogre.png"
    hitpoints=76
    movement_type=largefoot
    [resistance]
        arcane=80
    [/resistance]
    #original movement was 4, raised to 5 to avoid RIPLIB. Elvish_Hunter
    movement=5
    #Wired mainline Ogre portrait. Elvish_Hunter
    profile="portraits/monsters/ogre.png"
    #It advances from L2 Ogre. Elvish_Hunter
    [advancefrom]
        unit=Ogre
        #experience was 64, raised to 80 due to balance issue by Eros.
        #64 was double the xp required for Young Ogre -> Ogre.
        #This compensates the fact that Ogres can be intelligent unlike Trolls. Elvish_Hunter
        experience=80
    [/advancefrom]
    experience=150
    level=3
    alignment=neutral
    advances_to=null
    {AMLA_DEFAULT}
    #Original cost was 33, same as L2 Ogre. Elvish_Hunter
    cost=43
    usage=fighter
    description= _ "Great Ogres are giant creatures that usually live alone in the wilderness, remarkably similar to humans in form, though large and misshapen. While they can be easily outrun or outsmarted, their strength is not to be underestimated."
    die_sound={SOUND_LIST:OGRE_DIE}
    #decreased from 16 to 15, as Tet suggested. E_H.
    [attack]
        name=cleaver
        #textdomain wesnoth-units
        description=_"cleaver"
        #textdomain wesnoth-low
        type=blade
        range=melee
        damage=15
        number=3
    [/attack]

    #Unfortunately lacking any animation. Since I'm not an artist (I can barely hold a pencil in one of my two left hands :-P)
    #if any artist likes the concept, any graphic help will be greatly appreciated. Still, I hope that players will like my idea.
    #Elvish_Hunter

    {DEFENSE_ANIM "units/monsters/great-ogre.png" "units/monsters/great-ogre.png" {SOUND_LIST:OGRE_HIT} }

    [attack_anim]
        [filter_attack]
            name="cleaver"
        [/filter_attack]
        start_time=-100
        [frame]
            image="units/monsters/great-ogre.png:300"
        [/frame]
        {SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
    [/attack_anim]
[/unit_type]
