#textdomain wesnoth-tsg

#define CUSTOM_SG_FLAG
    flag=flag/SG-flag-[1~4].png:150
    flag_icon=flag/SG-flag-icon.png
#enddef

# Text for storytelling (by narrator and [story]) is shown in a different color
#define NARRATOR_COLOR
<<#BAAC7D>> #enddef

# Explanation of the game mechanics and strategic information uses this instead
#define TUTOR_COLOR
<<#D563D7>> #enddef

# macro for usage in [message] tags
#define NARRATOR: MESSAGE
    message=<span color='{NARRATOR_COLOR}'> + {MESSAGE} + </span> # wmllint: ignore
#enddef

# macro for usage in [part] tags
#define STORY: MESSAGE
    story=<span color='{NARRATOR_COLOR}'> + {MESSAGE} + </span> # wmllint: ignore
#enddef

# macro for usage in [message] tags
# often combined with an image of the explained object
#define TUTOR: MESSAGE
    message=<span color='{TUTOR_COLOR}'> + {MESSAGE} + </span> # wmllint: ignore
#enddef
