#textdomain wesnoth-tsg
[scenario]
    id=07a_Into_the_Depths

    name= _ "Into the Depths"
    next_scenario=08a_Return_to_Kerlath

    {SCENARIO_MUSIC the_dangerous_symphony.ogg}
    {EXTRA_SCENARIO_MUSIC into_the_shadows.ogg}
    {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
    {EXTRA_SCENARIO_MUSIC underground.ogg}

    map_data="{campaigns/The_South_Guard/maps/07a_Into_the_Depths.map}"

#define SG_DEATHS_LAST_LEVEL
#enddef
    {campaigns/The_South_Guard/utils/sg_deaths.cfg}

    {UNDERGROUND}

    victory_when_enemies_defeated=no
    {TURNS 50 47 44}

    {SG_INTO_THE_DEPTHS}
    {TSG_BIGMAP {JOURNEY_07A_NEW} }

    # The South Guard.

    [side]
        side=1
        type=Horseman Commander
        id=Deoran
        name= _ "Deoran"
        profile=portraits/deoran.png
        unrenamable=yes

        team_name=South_Guard
        user_team_name=_"South Guard"
        controller=human
        {CUSTOM_SG_FLAG}

        fog=yes
        shroud=yes

        share_vision=all

        {GOLD 175 150 125}
        {INCOME 4 2 0}
    [/side]

    {STARTING_VILLAGES 1 4}

    # The Undead Hordes

    [side]
        side=2
        type=Ancient Lich
        id="Mal M'Brin"
        name= _ "Mal M’Brin"
        profile=portraits/mal-mbrin.png

        team_name=undead_hordes
        user_team_name=_"Undead"
        controller=ai

        {GOLD 40 50 60}
        {INCOME 9 12 15}

        canrecruit=yes
        [ai]
#ifdef EASY
            recruitment_pattern=fighter,scout,fighter
#endif
#ifdef NORMAL
            recruitment_pattern=fighter,scout,fighter
#endif
#ifdef HARD
            recruitment_pattern=fighter,scout,archer,fighter
#endif
            aggression=0.8
            village_value=0.1

            [avoid]
                x,y=2-15,12-20
            [/avoid]
        [/ai]

#ifdef EASY
        recruit=Bone Shooter,Revenant,Vampire Bat
#endif
#ifdef NORMAL
        recruit=Bone Shooter,Revenant,Vampire Bat,Dark Adept
#endif
#ifdef HARD
        recruit=Bone Shooter,Deathblade,Ghoul,Revenant,Blood Bat,Dark Adept
#endif

        # decrease Mebrin's moves so he doesn't run around too much
        # also make him weaker
        [modifications]
            [object]
                [effect]
                    apply_to=movement
                    increase=-2
                [/effect]
            [/object]
#ifdef EASY
            [object]
                [effect]
                    apply_to=attack
                    range=melee
                    increase_damage=-3
                [/effect]
                [effect]
                    apply_to=attack
                    range=ranged
                    increase_damage=-3
                [/effect]
                [effect]
                    apply_to=hitpoints
                    increase_total=-20
                [/effect]
            [/object]
#endif
#ifdef NORMAL
            [object]
                [effect]
                    apply_to=attack
                    increase_damage=-2
                [/effect]
                [effect]
                    apply_to=hitpoints
                    increase_total=-15
                [/effect]
            [/object]
#endif
#ifdef HARD
            [object]
                [effect]
                    apply_to=attack
                    increase_damage=-1
                [/effect]
                [effect]
                    apply_to=hitpoints
                    increase_total=-10
                [/effect]
            [/object]
#endif
        [/modifications]

        {FLAG_VARIANT undead}
    [/side]

    {STARTING_VILLAGES 2 13}

    [side]
        side=3
        type=Soulless
        id=Groth
        name= _ "Groth"

        team_name=undead_hordes
        user_team_name=_"Undead"
        controller=ai

        {GOLD 30 40 50}
        {INCOME 3 4 5}

        canrecruit=yes
        [ai]
            recruitment_pattern=fighter
            aggression=0.6
            village_value=0.3

            [avoid]
                x,y=2-15,12-20
            [/avoid]
        [/ai]

        recruit=Walking Corpse,Ghoul
        {FLAG_VARIANT undead}
    [/side]

    {STARTING_VILLAGES 3 9}

    [side]
        side=4
        type=Lich
        id=Mal Tera
        name= _ "Mal Tera"

        team_name=undead_hordes
        user_team_name=_"Undead"
        controller=ai

        {GOLD 50 75 100}
        {INCOME 6 9 12}

        canrecruit=yes
        [ai]
            recruitment_pattern=fighter
            aggression=0.8
            village_value=0.2

            [avoid]
                x,y=2-15,12-20
            [/avoid]
        [/ai]

#ifdef EASY
        recruit=Walking Corpse,Ghoul,Soulless
#endif

#ifdef NORMAL
        recruit=Walking Corpse,Soulless,Ghoul
#endif

#ifdef HARD
        recruit=Walking Corpse,Soulless,Ghoul,Necrophage
#endif
        {FLAG_VARIANT undead}
    [/side]

    {STARTING_VILLAGES 4 6}

    # Trolls

    [side]
        side=5
        no_leader=yes
        team_name=trolls
        controller=ai
        gold=0
        income=-20
        hidden=yes
    [/side]

    {STARTING_VILLAGES 5 8}

    # Scenario Setup

    [event]
        name=prestart

        [unit]
            side=2
            type=Eyestalk
            x,y=17,10
            id=Eye Guardian
            name=_ "Eye Guardian"
            facing=nw
        [/unit]

        # undead guardians for side 4
        {LOYAL_UNDEAD_UNIT 4 Skeleton 31 21} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 4 (Skeleton Archer) 32 21} {GUARDIAN}

#ifdef EASY
        {LOYAL_UNDEAD_UNIT 4 (Walking Corpse) 31 22} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 4 (Walking Corpse) 31 23} {GUARDIAN}
#endif
#ifdef NORMAL
        {LOYAL_UNDEAD_UNIT 4 (Soulless) 31 22} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 4 (Walking Corpse) 31 23} {GUARDIAN}
#endif
#ifdef HARD
        {LOYAL_UNDEAD_UNIT 4 (Soulless) 31 22} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 4 (Soulless) 31 23} {GUARDIAN}
#endif

        # Mal M'brin's guards

        {LOYAL_UNDEAD_UNIT 2 (Revenant) 23 27} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 2 (Bone Shooter) 22 25} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 2 (Deathblade) 22 28} {GUARDIAN}

#ifdef EASY
        {LOYAL_UNDEAD_UNIT 2 (Revenant) 19 26} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 2 (Revenant) 19 29} {GUARDIAN}
        {NAMED_LOYAL_UNIT 2 (Dark Sorcerer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
#endif
#ifdef NORMAL
        {LOYAL_UNDEAD_UNIT 2 (Revenant) 19 26} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 2 (Draug) 19 29} {GUARDIAN}
        {NAMED_LOYAL_UNIT 2 (Dark Sorcerer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
#endif
#ifdef HARD
        {LOYAL_UNDEAD_UNIT 2 (Draug) 19 26} {GUARDIAN}
        {LOYAL_UNDEAD_UNIT 2 (Draug) 19 29} {GUARDIAN}
        {NAMED_LOYAL_UNIT 2 (Necromancer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
#endif

        # trolls

        {NAMED_LOYAL_UNIT 5 (Troll Hero) 8 17 (Grek) (_"Grek")} {GUARDIAN}
#ifdef EASY
        {LOYAL_UNIT 5 (Troll) 5 17} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Rocklobber) 12 16} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Whelp) 3 15} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll) 5 19} {GUARDIAN}
#endif
#ifdef NORMAL
        {LOYAL_UNIT 5 (Troll) 5 17} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Rocklobber) 12 16} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Whelp) 3 15} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Whelp) 5 19} {GUARDIAN}
#endif
#ifdef HARD
        {LOYAL_UNIT 5 (Troll Whelp) 5 17} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Rocklobber) 12 16} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Whelp) 3 15} {GUARDIAN}
        {LOYAL_UNIT 5 (Troll Whelp) 5 19} {GUARDIAN}
#endif
    [/event]

    # Scenario Beginning

    [event]
        name=start

        [set_recruit]
            side=1
            recruit=Bowman,Spearman,Cavalryman,Elvish Shaman,Elvish Fighter
        [/set_recruit]

        [recall]
            id=Ethiliel
        [/recall]

        [recall]
            id=Minister Hylas
        [/recall]

        [object]
            [filter]
                id=Minister Hylas
            [/filter]
            duration=forever
            silent=yes
            [effect]
                apply_to=overlay
                replace="misc/loyal-icon.png"
            [/effect]
        [/object]

        [if]
            [variable]
                name=stored_Sir_Gerrick.id
                equals="Sir Gerrick"
            [/variable]
            [then]
                {VARIABLE stored_Sir_Gerrick.x "recall"}
                {VARIABLE stored_Sir_Gerrick.y "recall"}

                [unstore_unit]
                    variable=stored_Sir_Gerrick
                [/unstore_unit]

                [foreach]
                    array=stored_Sir_Gerrick_army
                    [do]
                        {VARIABLE this_item.x "recall"}
                        {VARIABLE this_item.y "recall"}

                        [unstore_unit]
                            variable=this_item
                        [/unstore_unit]
                    [/do]
                [/foreach]

                {CLEAR_VARIABLE stored_Sir_Gerrick_army}
                {CLEAR_VARIABLE stored_Sir_Gerrick}
            [/then]
        [/if]

        [recall]
            id=Sir Gerrick
        [/recall]

        [object]
            [filter]
                id=Sir Gerrick
            [/filter]
            duration=forever
            silent=yes
            [effect]
                apply_to=overlay
                replace="misc/loyal-icon.png"
            [/effect]
        [/object]

        [message]
            speaker=Deoran
            message= _ "It is so dark down here! It feels like the light from our torches is doing hardly anything at all."
        [/message]

        [message]
            speaker=Ethiliel
            message= _ "That would be the work of the undead. We must proceed slowly, for the evils that the bandits have awoken seem to be quite powerful. We elves are also far less adept in caves than we are in our forests. You will have to lead the way."
        [/message]

        [message]
            speaker=Deoran
            message= _ "Very well. We should all stay close and guard each others’ backs. Something sinister lurks in this darkness."
        [/message]

#ifdef EASY
        [message]
            speaker=narrator
            {TUTOR: _"Cavalrymen and Dragoons will be less useful underground than soldiers who fight on foot."}
            image=wesnoth-icon.png
        [/message]
        [message]
            speaker=narrator
            {TUTOR: _"Soldiers with the <i>quick</i> trait will be useful for traversing rough caverns."}
            image=wesnoth-icon.png
        [/message]
#endif

        [objectives]
            side=1
            [objective]
                description= _ "Find the source of the undead under the citadel"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Deoran"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Ethiliel"
                condition=lose
            [/objective]

            {TURNS_RUN_OUT}

            [gold_carryover]
                bonus=yes
                carryover_percentage=40
            [/gold_carryover]
        [/objectives]
    [/event]

    [event]
        name=sighted

        [filter]
            type=Eyestalk
        [/filter]

        [filter_second]
            side=1
        [/filter_second]

        [redraw]
            side=1
        [/redraw]

        [message]
            speaker=Minister Hylas
            message= _ "What manner of horrid creature is this? I have seen many wicked things in my life, but never one so perverse."
        [/message]

        [message]
            speaker=Ethiliel
            message= _ "Such creatures may be summoned by conjurers of sufficient skill, though I suspect that this is some other beast, twisted by the foul energy of this place. It must have been set here as a guardian."
        [/message]
    [/event]

    [event]
        name=sighted

        [filter]
            side=5
        [/filter]

        [filter_second]
            side=1
        [/filter_second]

        [remove_shroud]
            [filter_side]
                side=1
            [/filter_side]
            x,y=8,17
            radius=4
        [/remove_shroud]

        [lift_fog]
            [filter_side]
                side=1
            [/filter_side]
            x,y=8,17
            radius=4
            multiturn=yes # To allow resetting the fog at the end of this event
        [/lift_fog]

        [redraw]
            side=1
            clear_shroud=yes
        [/redraw]

        # po: bad grammar/different manner of speech here for the trolls
        [message]
            speaker=Grek
            message= _ "Who go there? I see... I sees some humans and elfsies! What you doing in our caves?"
        [/message]
        [message]
            speaker=Deoran
            message= _ "We do not mean to trespass on your territory. We are hunting the undead and have no quarrel with you."
        [/message]
        [message]
            speaker=Grek
            message= _ "Undead! Pesky skeletons invade our home, drive us into hiding! They too stupid to find us here, but we no leave here either."
        [/message]
        [message]
            speaker=Deoran
            message= _ "It seems that we have a common enemy, then. Would you like to join forces to defeat the undead?"
        [/message]
        [message]
            speaker=Grek
            message= _ "Join? Join with humans and elfsies? Hmm. Okay. Humans and elfsies friends. We help you beat skeletons, but after they gone we take back our home and you leave. Okay?"
        [/message]
        [message]
            speaker=Deoran
            message= _ "Very well. Can you help guide us through these tunnels? We are not well suited to fighting in the caves."
        [/message]
        [message]
            speaker=Grek
            message= _ "It okay. Grek lead you to lich. Look there!"
        [/message]

        [remove_shroud]
            [filter_side]
                side=1
            [/filter_side]
            x,y=28,9
            radius=2
        [/remove_shroud]
        [redraw]
            side=1
            clear_shroud=yes
        [/redraw]

        [scroll_to]
            x,y=28,9
        [/scroll_to]
        [delay]
            time=1500
        [/delay]

        [remove_shroud]
            [filter_side]
                side=1
            [/filter_side]
            x,y=27,22
            radius=2
        [/remove_shroud]
        [redraw]
            side=1
            clear_shroud=yes
        [/redraw]

        [scroll_to]
            x,y=27,22
        [/scroll_to]
        [delay]
            time=1500
        [/delay]

        [remove_shroud]
            [filter_side]
                side=1
            [/filter_side]
            x,y=18,27
            radius=3
        [/remove_shroud]

        [redraw]
            side=1
            clear_shroud=yes
        [/redraw]

        [scroll_to]
            x,y=18,27
        [/scroll_to]
        [delay]
            time=1500
        [/delay]

        [store_villages]
            owner_side=5
            variable=side_5_villages
        [/store_villages]

        {MODIFY_UNIT side=5 side 5}

        [foreach]
            array=side_5_villages
            [do]
                [capture_village]
                    x,y=$this_item.x,$this_item.y
                    side=1
                [/capture_village]
            [/do]
        [/foreach]

        {CLEAR_VARIABLE side_5_villages}

        [modify_unit]
            [filter]
                side=5
            [/filter]
            side=1
        [/modify_unit]

        [reset_fog]
            [filter_side]
                side=1
            [/filter_side]
            x,y=8,17
            radius=4
        [/reset_fog]

        [redraw]
            side=1
            clear_shroud=yes
        [/redraw]

        [message]
            speaker=Deoran
            message= _ "Excellent. Onwards we go!"
        [/message]
    [/event]

    # Confrontation with Mal Brin
    [event]
        name=sighted
        [filter]
            id="Mal M'Brin"
        [/filter]

        [filter_second]
            side=1
        [/filter_second]

        [redraw][/redraw]
        [message]
            speaker="Ethiliel"
            message= _ "Mebrin! My old master! Is that truly you?"
        [/message]

        [message]
            speaker="Mal M'Brin"
            # wmllint: local spelling Eth
            message = _ "Eth... Ethiliel?"
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "Oh, it truly is you! How did you come to be here, shut away from the trees and the light of the sun?"
        [/message]

        [message]
            speaker="Mal M'Brin"
            message = _ "They bound me, the accursed humans, they bound me in iron! Ahh, the cold iron on my skin... they burned me with it day and night for days, weeks, tormenting me endlessly as they tried to pry the secrets of the undead from me!"
        [/message]

        [message]
            speaker="Deoran"
            message= _ "What is this? Elves bear steel swords! I had no idea iron would hurt your kind so."
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "All elves feel the shadow of iron, and to those who walk our higher paths, it is a bane that breaks the body and twists the mind. This touches on mysteries that are not for men to know, human. I bind you never to speak of it. Cruel as those abominable brigands were, they could not have known the hurt they inflicted upon my master."
        [/message]

        [message]
            speaker="Mal M'Brin"
            message = _ "They knew, they knew! They reveled in my hurt, relished each and everyone of my cries of pain! Even as I asked... as I <i>begged</i> for mercy, they would not relent. I did not know day from night; the light and the shadows, heat and cold, everything was one and the same as the iron bled itself into my veins. Imagine! I, a great and powerful sage, crippled and defeated by nothing more than a rusted pair of bracelets... it was... humiliating..."
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "Mebrin..."
        [/message]

        [message]
            speaker="Mal M'Brin"
            message = _ "At my lowest point, they broke me. I finally gave in, telling them that I would teach them to raise the dead if they would just take the accursed shackles off me. I knew... I knew that once the first strand of black magic left my hands, there would be no turning back. I knew, but what did it matter?! They had killed my brethren, taken my dignity, tortured me to the brink of death! What did I have left?! Nothing... nothing... but vengeance."
        [/message]

        [message]
            speaker="Mal M'Brin"
            message = _ "Humans are ultimately a weak breed. I taught them to summon powers they could not control. In their greed, they never stopped to wonder if they could master the sorcery, or if it would master them and their minds in turn. Content with only meager tricks, they never even noticed as I siphoned away the energy they summoned for myself. I grew more powerful day by day, yet not one of those filthy tree-killers thought that I posed a threat to them. Even when I ascended to undeath, they never questioned my teachings until they had all become my mindless slaves!"
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "Mebrin, please..."
        [/message]

        [message]
            speaker="Mal M'Brin"
            message = _ "You were my best pupil, Ethiliel. You surely recognize the greatness that I have become. Hah! Imagine, a small part of me is actually grateful to those decrepit humans! Without them, I never would have found the courage to master the dark arts and uncover the secrets to immortality."
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "Mebrin... that's enough. I am sorry. I should have protected you. I should never have let those humans take you and turn you into... into a monster!"
        [/message]

        [message]
            speaker="Mal M'Brin"
            message = _ "What are you saying..?"
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "Surely you see it! Take a good look at yourself! Your servants are abominations worse than any human. They stink of death, and tainted magic, and... and corruption! Even you! Mebrin... you were the kindest and gentlest of the sages. How could you become something like this? Mebrin, answer me!"
        [/message]

        [message]
            speaker="Mal M'Brin"
            message= _ "I am called Mal M’Brin now, Ethiliel. It is the name I took when I unchained myself from the shallow-mindedness of the elves and passed over into enlightenment. There is infinity here in death; I have touched the void at the heart of all things, and I have begun to probe the mystic arts far beyond what any living human or elf knows. You, too, can partake of its boundless power."
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "You have become evil!"
        [/message]

        [message]
            speaker="Mal M'Brin"
            message= _ "Join me! Stand by my side! We shall rise and eradicate the humans from the green world. Their corpses will serve us! Their bones will dance for our pleasure! We will make them into the mindless slaves that they deserve to be!"
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "And when that is done, what will we have become? Naught but hungering shadows, devouring all we once cherished."
            image=portraits/ethiliel-mad.png
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "No... No. The sage Mebrin is dead. You are not the master I once revered. I will cleanse your soul and put you to rest, my beloved teacher."
        [/message]

        [message]
            speaker=Deoran
            image=portraits/deoran-mad.png
            message= _ "Even a mere human can see that you have become a mockery of all that you once believed in. I will destroy you and bury your perverse ideals, even if it costs me my own life!"
        [/message]

        [message]
            speaker="Mal M'Brin"
            message= _ "You? Destroy me? Your flesh will provide a fine feast for my ghouls, and once they are through with you, you will serve me forever in undeath!"
        [/message]

        {REPLACE_SCENARIO_MUSIC vengeful.ogg}
        {APPEND_MUSIC frantic.ogg}
        {APPEND_MUSIC northerners.ogg}

        [gold]
            side=2
            {QUANTITY amount 75 100 125}
        [/gold]
    [/event]

    # time over events

    [event]
        name=turn 40

        [sound]
            name=magic-dark-big.ogg
        [/sound]

        [message]
            speaker=Minister Hylas
            message= _ "I feel the touch of dark magic. This is quite a powerful spell — the very air feels thick and heavy."
        [/message]
        [message]
            speaker=Ethiliel
            message= _ "It is Mebrin’s doing. I recognize the energy, though it has been twisted by the touch of the black arts. He used to use this spell to heal the mind and purge negative emotions from the body. I imagine it will have exactly the opposite effect now."
        [/message]
    [/event]
    [event]
        name=turn 44

        [sound]
            name=magic-dark-big.ogg
        [/sound]

        [message]
            speaker=Deoran
            message= _ "I feel... faint..."
        [/message]
        [message]
            speaker=Ethiliel
            message= _ "We must hurry! Once Mebrin’s spell takes full effect, none of us will be able to stop him."
        [/message]
    [/event]
    [event]
        name=turn 47

        [sound]
            name=magic-dark-big.ogg
        [/sound]

        [message]
            speaker=Sir Gerrick
            message= _ "I feel so weary... I can hardly grasp my weapon anymore..."
        [/message]
    [/event]
    [event]
        name=time over

        [sound]
            name=magic-dark-big.ogg
            repeat=1
        [/sound]

        [message]
            speaker="Mal M'Brin"
            message= _ "Taste the breath of oblivion!"
        [/message]
        [message]
            speaker=Ethiliel
            message= _ "Mebrin has caught us in his spell! We are doomed..."
        [/message]
    [/event]

    [event]
        name=last breath
        [filter]
            id="Grek"
        [/filter]

        [message]
            speaker="Grek"
            message= _ "Ouch! Me hurt! Me feel cold! Me dying..."
        [/message]
    [/event]

    [event]
        name=last breath
        [filter]
            id="Mal M'Brin"
        [/filter]

        [message]
            speaker="Mal M'Brin"
            message= _ "Ethiliel! Wait... think about it! Think of everything you are throwing away! We could build an empire together, where the humans are our slaves and you and I are the immortal rulers of the world!"
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "It would only be an empire of misery, Mebrin. I wish it had not come to this, but you have been corrupted beyond saving. Still, I will fondly cherish the memories I had with the old you."
        [/message]

        [message]
            speaker="Mal M'Brin"
            message= _ "You wouldn’t dare strike me! I am the darkness incarnate! I am your master! You will obey me!"
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "Goodbye, Mebrin."
        [/message]

        [kill]
            id="Mal M'Brin"
            animate=yes
        [/kill]

        [message]
            speaker="Ethiliel"
            message= _ "It is done."
        [/message]

        [message]
            speaker=Deoran
            message= _ "Indeed, the lich is destroyed. Let us not linger here any longer than we need to. This place is filled with only grief and sorrow."
        [/message]

        [message]
            speaker="Ethiliel"
            message= _ "Yes... just let me gather my thoughts, and I will lead you back to your homes."
        [/message]

        [kill]
            side=1
            race=troll
        [/kill]

        [endlevel]
            result=victory
            bonus=yes
            {NEW_GOLD_CARRYOVER 40}
        [/endlevel]
    [/event]
[/scenario]
