#textdomain wesnoth-ai
[ai]
    id=idle_ai
    description=_"Multiplayer_AI^Dev AI: Idle AI" # wmllint: no spellcheck
    hidden=yes
    # Needs to define at least one stage; otherwise, the default AI will be injected
    # when used with [modify_side]switch_ai or when loading a mid-scenario save
    [stage]
        name=empty
    [/stage]
[/ai]
