#textdomain wesnoth-ei

[unit_type]
    id=Bone Knight
    name= _ "Bone Knight"
    race=undead
    image="units/undead-skeletal/boneknight.png"
    hitpoints=48
    movement_type=mounted
    {DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
    [resistance]
        blade=70
        pierce=80
        impact=90
        fire=120
        cold=40
        arcane=200
    [/resistance]
    movement=7
    experience=100
    level=2
    alignment=chaotic
    advances_to=null
    {AMLA_DEFAULT}
    cost=35
    usage=scout
    description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_DEFENSE_CAP}
    die_sound=skeleton-big-die.ogg
    [attack]
        name=axe
        #textdomain wesnoth-units
        description=_"axe"
        #textdomain wesnoth-ei
        type=blade
        range=melee
        damage=8
        number=3
    [/attack]
    [attack]
        name=trample
        icon=attacks/blank-attack.png
        description=_"trample"
        type=impact
        range=melee
        damage=7
        number=2
        [specials]
            {WEAPON_SPECIAL_CHARGE}
        [/specials]
    [/attack]

    [attack_anim]
        [filter_attack]
            name=axe
        [/filter_attack]

        start_time=-250
        horse_sound_start_time=-250

        [frame]
            image="units/undead-skeletal/boneknight.png:400"
        [/frame]

        [horse_sound_frame]
            sound=horse-canter.wav
        [/horse_sound_frame]

        {SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=trample
        [/filter_attack]
        start_time=-275
        horse_sound_start_time=-275

        [frame]
            image="units/undead-skeletal/boneknight.png:450"
        [/frame]

        [horse_sound_frame]
            sound=horse-canter.wav
        [/horse_sound_frame]

        {SOUND:HIT_AND_MISS club.ogg {SOUND_LIST:MISS} -75}
    [/attack_anim]
[/unit_type]
