#textdomain wesnoth

# title screen and no_gui mode do not need terrain_graphics
#ifdef TITLE_SCREEN
#define NO_TERRAIN_GFX
#enddef
#endif

#ifdef NO_GUI
#define NO_TERRAIN_GFX
#enddef
#endif

{english.cfg}

{themes/}

{core/}

[multiplayer_side]
    id=Custom
    name= _"Custom"
    image="units/unknown-unit.png"
[/multiplayer_side]

#ifdef MULTIPLAYER
{multiplayer/}

#ifdef MP_TEST
{test/multiplayer/}
#endif

#endif

# Using different default eras in SP and MP forces a config reload which we don't want.
{multiplayer/eras.cfg}

{campaigns/}

[ais]
    default_ai_algorithm=ai_default_rca
    [default_config]
        {ai/utils/default_config.cfg}
    [/default_config]
    {ai/ais/}
#ifdef DEBUG_MODE
    {ai/dev/}
#endif
[/ais]

#ifdef EDITOR
[textdomain]
    name="wesnoth-editor"
[/textdomain]
#endif

#ifdef TEST
{scenario-test.cfg}
{scenario-leaders.cfg}
{scenario-movethrough.cfg}
{scenario-story.cfg}
{ai/scenarios/}
{ai/micro_ais/scenarios/}
#define DONT_RELOAD_CORE
#enddef

{test/}
#endif

[textdomain]
    name="wesnoth"
[/textdomain]
[textdomain]
    name="wesnoth-help"
[/textdomain]
[textdomain]
    name="wesnoth-ai"
[/textdomain]
[textdomain]
    name="wesnoth-units"
[/textdomain]
[textdomain]
    name="wesnoth-multiplayer"
[/textdomain]
# does not work when wired in only in the multiplayer file, do not ask me why...
[textdomain]
    name="wesnoth-anl"
[/textdomain]

#ifndef NO_TERRAIN_GFX
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
#endif

[binary_path]
    path=data/core
[/binary_path]

{advanced_preferences.cfg}

{game_config.cfg}

[textdomain]
    name="wesnoth-lib"
[/textdomain]
