#textdomain wesnoth-trow
[event]
    name=turn 6
    [if]
        [variable]
            name=last_done
            equals="Dragon"
        [/variable]
        [then]
            [message]
                speaker=Prince Haldric
                # wmllint: local spelling dragonbane
                message= _ "I still think I should be called ‘Dragonbane’."
            [/message]
            [message]
                speaker=Lady Jessene
                message= _ "Not in my lifetime."
            [/message]
        [/then]
    [/if]
[/event]

[event]
    name=turn 3
    [if]
        [variable]
            name=last_done
            equals="Hole"
        [/variable]
        [then]
            [message]
                speaker=Lady Jessene
                message= _ "It could be worse. We could be back in that troll hole!"
            [/message]

            [message]
                speaker=Burin the Lost
                message= _ "Hey, disparage the trolls, <i>not</i> the holes!"
            [/message]
        [/then]
    [/if]
[/event]

[event]
    name=turn 2
    [if]
        [variable]
            name=last_done
            equals="Isle"
        [/variable]
        [then]
            [message]
                speaker=Prince Haldric
                message= _ "Well, at least we don’t have to contend with the undead. No offense, Jessene."
            [/message]
            [message]
                speaker=Lady Jessene
                message= _ "Don’t worry about it."
            [/message]
        [/then]
    [/if]
[/event]

[event]
    name=turn 5
    [if]
        [variable]
            name=last_done
            equals="Beach"
        [/variable]
        [then]
            [message]
                speaker=Prince Haldric
                message= _ "Too bad that this isn’t going as well as the beach... I miss the beach."
            [/message]
        [/then]
    [/if]
[/event]

[event]
    name=turn 7
    [if]
        [variable]
            name=num_done
            numerical_equals=0
        [/variable]
        [then]
            [message]
                speaker=Lady Jessene
                message= _ "Haldric, just before we arrived here I got word that the your ‘third of a fleet’ has departed for our old home, the Green Isle."
            [/message]
            [message]
                speaker=Prince Haldric
                message= _ "You were planning on sharing this with me when?"
            [/message]
        [/then]
    [/if]
[/event]

[event]
    name=turn 2
    [if]
        [variable]
            name=num_done
            numerical_equals=3
        [/variable]
        [then]
            [message]
                speaker=Lady Jessene
                message= _ "Haldric, messengers just informed me that the fleet has returned from our old home. They came back with as nearly as large a fleet as we initially set out with, and Southbay still stands. This is excellent news. As per your orders a third of the fleet has headed back out."
            [/message]
            [message]
                speaker=Prince Haldric
                message= _ "That is excellent news indeed. Our numbers have doubled. Now on to the business at hand."
            [/message]
        [/then]
    [/if]
[/event]

#Incorporate the return of the fleet in final scenarios
#[event]
#	name=turn 2
#	[if]
#		[variable]
#			name=num_done
#			numerical_equals=3
#		[/variable]
#		[then]
#		[message]
#			id=Lady Jessene
#			message= _ "Haldric, the fleet made it back again. A few more ships, #But they report that the whole of the coast was teeming with Orcs. All that was seen of #Southbay was a cloud of smoke."
#		[/message]
#		[message]
#			id=Prince Haldric
#			message= _ "A sad end to our home. We must save our mourning for later, #for battle awaits us now."
#		[/message]
#		[/then]
#	[/if]
#[/event]
