#textdomain wesnoth-ai

#ifndef AI_CA_GOTO
{core/macros/ai_candidate_actions.cfg}
#endif

[ai]
    id=formula_ai_poisoning
    description=_"Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" # wmllint: no spellcheck
    mp_rank=100000
    [stage]
        id=main_loop
        name=ai_default_rca::candidate_action_evaluation_loop
        {AI_CA_GOTO}
        {AI_CA_RECRUITMENT}
        {AI_CA_MOVE_LEADER_TO_GOALS}
        {AI_CA_MOVE_LEADER_TO_KEEP}
        {AI_CA_HIGH_XP_ATTACK}
        {AI_CA_COMBAT}
        {AI_CA_HEALING}
        {AI_CA_VILLAGES}
        {AI_CA_RETREAT}
        {AI_CA_MOVE_TO_TARGETS}
        {AI_CA_LEADER_SHARES_KEEP}
        [candidate_action] #it consists of several candidate actions
            engine=fai # fai engine is temporary disabled, it will be enabled real soon. Note that the rest of parameters are parsed by formula ai engine
            name=poisoner #this paramerer (and the rest of them), are specific to fai engine
            type=attack
            [filter]
                me="filter( input, 'me', filter(me.attacks,'att',filter(att.special,'spe',contains_string(spe,'poison'))))"
                target="filter( input, 'target', target.undead = 0 and target.hitpoints > 5 and index_of('poisoned',keys(target.states)) = -1)"
            [/filter]
            evaluation="{ai/formula/poisoner_eval.fai}"
            action="{ai/formula/poisoner_attack.fai}"
        [/candidate_action]
    [/stage]
[/ai]
