#textdomain wesnoth-editor
# This file defines the groups which are shown in the editor.
# All editor_group entries in terrain.cfg should have a corresponding id here.
# Name is shown in the tooltip in the editor.
# Icon is the button icon name.

#The all entry shows all terrains and must be available
#TODO
[editor_group]
    id=all
    name= _ "all"
    icon="group_all"
[/editor_group]

[editor_group]
    id=water
    name= _ "water"
    icon="group_water_deep"
    core=yes
[/editor_group]

[editor_group]
    id=flat
    name= _ "flat"
    icon="group_flat"
    core=yes
[/editor_group]

[editor_group]
    id=desert
    name= _ "desert"
    icon="group_sand"
    core=yes
[/editor_group]

[editor_group]
    id=embellishments
    name= _ "embellishments"
    icon="group_embellishments"
    core=yes
[/editor_group]

[editor_group]
    id=forest
    name= _ "forest"
    icon="group_forest"
    core=yes
[/editor_group]

[editor_group]
    id=fall
    name= _ "fall"
    icon="group_fall"
    core=yes
[/editor_group]

[editor_group]
    id=frozen
    name= _ "frozen"
    icon="group_frozen"
    core=yes
[/editor_group]

[editor_group]
    id=rough
    name= _ "rough"
    icon="group_mountains"
    core=yes
[/editor_group]

[editor_group]
    id=cave
    name= _ "cave"
    icon="group_caves"
    core=yes
[/editor_group]

[editor_group]
    id=obstacle
    name= _ "obstacle"
    icon="group_unwalkable"
    core=yes
[/editor_group]

[editor_group]
    id=village
    name= _ "village"
    icon="group_village"
    core=yes
[/editor_group]

[editor_group]
    id=castle
    name= _ "castle"
    icon="group_castle"
    core=yes
[/editor_group]

[editor_group]
    id=bridge
    name= _ "bridge"
    icon="group_bridges"
    core=yes
[/editor_group]

[editor_group]
    id=special
    name= _ "special"
    icon="group_x"
    core=yes
[/editor_group]
