/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
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#ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX

#include <svx/sdr/overlay/overlayobject.hxx>
#include <vcl/bitmapex.hxx>



namespace sdr
{
    namespace overlay
    {
        class SVX_DLLPUBLIC OverlayAnimatedBitmapEx : public OverlayObjectWithBasePosition
        {
        protected:
            // the Bitmaps
            BitmapEx                                maBitmapEx1;
            BitmapEx                                maBitmapEx2;

            // position of the basePosition inside the Bitmaps, in pixels
            sal_uInt16                              mnCenterX1;
            sal_uInt16                              mnCenterY1;
            sal_uInt16                              mnCenterX2;
            sal_uInt16                              mnCenterY2;

            // #i53216# added CursorBlinkTime (in ms)
            sal_uInt32                              mnBlinkTime;

            // optional shear and rotation
            double                                  mfShearX;
            double                                  mfRotation;

            /// bitfield
            // Flag to remember which state to draw. Inited with false (0)
            bool                                    mbOverlayState : 1;

            // geometry creation for OverlayObject
            virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence() SAL_OVERRIDE;

        public:
            OverlayAnimatedBitmapEx(
                const basegfx::B2DPoint& rBasePos,
                const BitmapEx& rBitmapEx1,
                const BitmapEx& rBitmapEx2,
                sal_uInt32 nBlinkTime = 500,
                sal_uInt16 nCenX1 = 0,
                sal_uInt16 nCenY1 = 0,
                sal_uInt16 nCenX2 = 0,
                sal_uInt16 nCenY2 = 0,
                double fShearX = 0.0,
                double fRotation = 0.0);
            virtual ~OverlayAnimatedBitmapEx();

            const BitmapEx& getBitmapEx1() const { return maBitmapEx1; }
            const BitmapEx& getBitmapEx2() const { return maBitmapEx2; }

            sal_uInt16 getCenterX1() const { return mnCenterX1; }
            sal_uInt16 getCenterY1() const { return mnCenterY1; }
            sal_uInt16 getCenterX2() const { return mnCenterX2; }
            sal_uInt16 getCenterY2() const { return mnCenterY2; }

            // #i53216# added CursorBlinkTime (in ms)
            sal_uInt32 getBlinkTime() const { return mnBlinkTime; }

            // execute event from base class ::sdr::animation::Event. Default
            // implementation does nothing and does not create a new event.
            virtual void Trigger(sal_uInt32 nTime) SAL_OVERRIDE;

            // get shearX and rotation
            double getShearX() const { return mfShearX; }
            double getRotation() const { return mfRotation; }
        };
    } // end of namespace overlay
} // end of namespace sdr



#endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX

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