/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
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#ifndef INCLUDED_SVX_SVDGLUE_HXX
#define INCLUDED_SVX_SVDGLUE_HXX

namespace vcl { class Window; }
class OutputDevice;
class SvStream;
class SdrObject;

#include <tools/gen.hxx>
#include <svx/svxdllapi.h>
#include <vector>



#define SDRESC_SMART  0x0000
#define SDRESC_LEFT   0x0001
#define SDRESC_RIGHT  0x0002
#define SDRESC_TOP    0x0004
#define SDRESC_BOTTOM 0x0008
#define SDRESC_LO    0x0010 /* ni */
#define SDRESC_LU    0x0020 /* ni */
#define SDRESC_RO    0x0040 /* ni */
#define SDRESC_RU    0x0080 /* ni */
#define SDRESC_HORZ  (SDRESC_LEFT|SDRESC_RIGHT)
#define SDRESC_VERT  (SDRESC_TOP|SDRESC_BOTTOM)
#define SDRESC_ALL   0x00FF

#define SDRHORZALIGN_CENTER   0x0000
#define SDRHORZALIGN_LEFT     0x0001
#define SDRHORZALIGN_RIGHT    0x0002
#define SDRHORZALIGN_DONTCARE 0x0010
#define SDRVERTALIGN_CENTER   0x0000
#define SDRVERTALIGN_TOP      0x0100
#define SDRVERTALIGN_BOTTOM   0x0200
#define SDRVERTALIGN_DONTCARE 0x1000

class SVX_DLLPUBLIC SdrGluePoint {
    // Bezugspunkt ist SdrObject::GetSnapRect().Center()
    // bNoPercent=false: Position ist -5000..5000 (1/100)% bzw. 0..10000 (je nach Align)
    // bNoPercent=true : Position ist in log Einh, rel zum Bezugspunkt
    Point    aPos;
    sal_uInt16   nEscDir;
    sal_uInt16   nId;
    sal_uInt16   nAlign;
    bool bNoPercent:1;
    bool bReallyAbsolute:1; // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
    bool bUserDefined:1; // #i38892#
public:
    SdrGluePoint(): nEscDir(SDRESC_SMART),nId(0),nAlign(0),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {}
    SdrGluePoint(const Point& rNewPos, bool bNewPercent=true, sal_uInt16 nNewAlign=0): aPos(rNewPos),nEscDir(SDRESC_SMART),nId(0),nAlign(nNewAlign),bNoPercent(!bNewPercent),bReallyAbsolute(false),bUserDefined(true) {}
    bool operator==(const SdrGluePoint& rCmpGP) const   { return aPos==rCmpGP.aPos && nEscDir==rCmpGP.nEscDir && nId==rCmpGP.nId && nAlign==rCmpGP.nAlign && bNoPercent==rCmpGP.bNoPercent && bReallyAbsolute==rCmpGP.bReallyAbsolute && bUserDefined==rCmpGP.bUserDefined; }
    bool operator!=(const SdrGluePoint& rCmpGP) const   { return !operator==(rCmpGP); }
    const Point& GetPos() const                             { return aPos; }
    void         SetPos(const Point& rNewPos)               { aPos=rNewPos; }
    sal_uInt16       GetEscDir() const                          { return nEscDir; }
    void         SetEscDir(sal_uInt16 nNewEsc)                  { nEscDir=nNewEsc; }
    sal_uInt16       GetId() const                              { return nId; }
    void         SetId(sal_uInt16 nNewId)                       { nId=nNewId; }
    bool         IsPercent() const                          { return !bNoPercent; }
    void         SetPercent(bool bOn)                   { bNoPercent  = !bOn; }
    // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
    bool         IsReallyAbsolute() const                   { return bReallyAbsolute; }
    void         SetReallyAbsolute(bool bOn, const SdrObject& rObj);

    // #i38892#
    bool         IsUserDefined() const                      { return bUserDefined; }
    void         SetUserDefined(bool bNew)              { bUserDefined = bNew; }

    sal_uInt16       GetAlign() const                           { return nAlign; }
    void         SetAlign(sal_uInt16 nAlg)                      { nAlign=nAlg; }
    sal_uInt16       GetHorzAlign() const                       { return nAlign&0x00FF; }
    void         SetHorzAlign(sal_uInt16 nAlg)                  { nAlign=(nAlign&0xFF00)|(nAlg&0x00FF); }
    sal_uInt16       GetVertAlign() const                       { return nAlign&0xFF00; }
    void         SetVertAlign(sal_uInt16 nAlg)                  { nAlign=(nAlign&0x00FF)|(nAlg&0xFF00); }
    bool         IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
    void         Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
    Point        GetAbsolutePos(const SdrObject& rObj) const;
    void         SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
    long         GetAlignAngle() const;
    void         SetAlignAngle(long nAngle);
    long         EscDirToAngle(sal_uInt16 nEsc) const;
    sal_uInt16       EscAngleToDir(long nAngle) const;
    void         Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj);
    void         Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj);
    void         Shear (const Point& rRef, long nAngle, double tn, bool bVShear, const SdrObject* pObj);
};

#define SDRGLUEPOINT_NOTFOUND 0xFFFF

class SVX_DLLPUBLIC SdrGluePointList {
    std::vector<SdrGluePoint*> aList;
protected:
    SdrGluePoint* GetObject(sal_uInt16 i) const { return aList[i]; }
public:
    SdrGluePointList(): aList() {}
    SdrGluePointList(const SdrGluePointList& rSrcList): aList()     { *this=rSrcList; }
    ~SdrGluePointList()                                                     { Clear(); }
    void                Clear();
    void                operator=(const SdrGluePointList& rSrcList);
    sal_uInt16              GetCount() const                                    { return sal_uInt16(aList.size()); }
    // Beim Insert wird dem Objekt (also dem GluePoint) automatisch eine Id zugewiesen.
    // ReturnCode ist der Index des neuen GluePoints in der Liste
    sal_uInt16              Insert(const SdrGluePoint& rGP);
    void                Delete(sal_uInt16 nPos)
    {
        SdrGluePoint* p = aList[nPos];
        aList.erase(aList.begin()+nPos);
        delete p;
    }
    SdrGluePoint&       operator[](sal_uInt16 nPos)                             { return *GetObject(nPos); }
    const SdrGluePoint& operator[](sal_uInt16 nPos) const                       { return *GetObject(nPos); }
    sal_uInt16          FindGluePoint(sal_uInt16 nId) const;
    sal_uInt16          HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, bool bBack = false, bool bNext = false, sal_uInt16 nId0=0) const;
    void                Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
    // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
    void                SetReallyAbsolute(bool bOn, const SdrObject& rObj);
    void                Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj);
    void                Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
    void                Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj);
    void                Shear (const Point& rRef, long nAngle, double tn, bool bVShear, const SdrObject* pObj);
};




#endif // INCLUDED_SVX_SVDGLUE_HXX

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