/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla code.
 *
 * The Initial Developer of the Original Code is the Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2010
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *  David Humphrey <david.humphrey@senecac.on.ca>
 *  Yury Delendik
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * decision by deleting the provisions above and replace them with the notice
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 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#include "nsIDOMEvent.idl"
#include "nsIVariant.idl"

%{ C++
#include "jspubtd.h"
%}

[scriptable, uuid(6250652d-7a6a-49a4-a2ee-9114e1e83427)]
interface nsIDOMNotifyAudioAvailableEvent : nsIDOMEvent
{
  [implicit_jscontext]
  readonly attribute jsval  frameBuffer;

  readonly attribute float  time;

  void initAudioAvailableEvent(in DOMString typeArg,
                               in boolean canBubbleArg,
                               in boolean cancelableArg,
                               [array, size_is(frameBufferLength)] in float frameBufferPtr,
                               in unsigned long frameBufferLength,
                               in float time,
                               in boolean allowAudioData);
};
