WEBVTT

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Hello everyone.

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I hope you can hear me.

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I have this low voice today.

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It's me.

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I'm Anna.

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Then there is two hours.

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And there is another person who couldn't make it to Brussels today.

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And we have started the web developed marcha.

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We call it the open source capture that improves open street map.

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And to start speaking about marcha.

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I want to start from when it actually was born.

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So marcha was born here, more or less.

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Not exactly here, but like a Nairobi at the state of the map last September,

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where I was presenting my academic research about a tool,

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which is developed by HOT, the humanitarian pursuit map team.

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This is the website, the school is called Fair.

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And this is a tool that allows you to basically

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the call it AI assistant mapping tool.

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And at the moment it allows you to basically identify buildings from satellites.

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And the way it works is that there is a pre-trained model,

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which can find tune on a specific city using data,

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which makes available for a website, which is called Openeram app.

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But I'm showing you in general how it works for this is a computer vision task

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of images segmentation.

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So the labels come from a street map.

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They are in a Victoria format.

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And they need to be transformed to a binary mask,

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where you have other buildings on buildings basically.

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So this is a raster, which is compatible with the ground through the data,

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which is from the website that was mentioned before.

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Then you go through the machine learning model,

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while the training validation takes place.

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You build up a checkpoint place,

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where with which you can run prediction on another area of a city.

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Okay?

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So this can find tune up a pre-trained model on whichever city you want,

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as long as the RGB imagery is available.

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And the data from up a street map I show how it works.

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So this is an image from a panorama from a place in Russia.

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Yeah, this is the website that was mentioned before,

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which actually now is done if you try to make it work,

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I mean, to do it with them work, but anyways,

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that's where the images come from.

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This is the area of interest, the training area.

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You fetch the data from up a street map.

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And if the data is not available there,

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you can actually map it yourself,

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which I think is great, because you don't label it just for you on your computer.

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And it goes straight to a street map, what you do for the labels.

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Anyway, so after you run your training,

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I've done this for 25 cities for my research.

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Okay?

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So that's the performance of fair,

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because when you run the training,

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you get your model for your city.

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This is a, sorry.

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This is, this is in Kakuma,

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in, this is actually refugee company in Kenya.

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And when you run the prediction,

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you can get fairly good results somewhere,

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as well as it works worse.

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Okay?

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So yeah, for example, these buildings are not great.

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So in the audience, like, like you,

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there was someone that thought,

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wait, this could be a good idea for something.

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Okay? I tell you.

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So the way it works is that this prediction

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doesn't go straight to a street map,

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but then it's again feedback.

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So what you can do,

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this is the botanier you don't see,

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which you leave a feedback.

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Okay?

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So the guy who was watching in the crowd was saying,

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like, what if we try to get this feedback

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on the AI prediction from a wider audience,

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so we can help port an open street map.

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So that's the idea of the map,

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plus,

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while doing that,

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what if you create a tool that helps block the bots,

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so a capture,

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but without improving proprietary maps and software,

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or exposing user information to third parties,

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so that's the lock part.

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And then if you add the matcha t,

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so you get the map-cha logo.

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Okay? So that's the idea.

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The person behind the idea and the name is Giam.

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I have connected the two of them

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and plucked everything,

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so that then Stuart arrived and developed actually the tool.

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So that's the few of us.

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What are we trying to do?

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We ask ourselves, can we build something

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that can reliable reliably,

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that the difference between our human and the bot,

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because that's what the capture does.

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Because you are allowed and not allowed into our website,

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with the capture.

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And can we actually get that a data for us?

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Because in those data,

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we don't want to put them straight to a specific map.

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And so also,

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we got good validation data to improve the models themselves.

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So yeah, we have Stuart.

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It's going to speak about what is developed.

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Let me see it.

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Yeah.

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Great, thanks.

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Yeah, so basically what we wanted to do was test this idea.

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So where we are with the project is not like a live capture,

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that you can install on your website,

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we're kind of prototyping and everything on the idea

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to see if we can get something that works,

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and that we can then, and in the first instance,

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use an upper sheet map,

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and then add a wider context as well.

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So this first iteration of the platform,

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you can try it out here.

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If everybody wants to give it a go,

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it'll give us more data, which is always good.

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But basically you land on the website,

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it gives you a little bit of a brief introduction.

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And then we have actually two different interfaces.

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So when we were trying to figure out how to

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make this fast and fun and accessible,

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we wanted to try a couple of different modes of interaction.

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So the first, the second one is the grid one,

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and that's kind of more of a traditional kind of capture,

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like you would see on Google,

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where you see a bunch of images with the buildings

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outlined, the outputs of the AI model,

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and you're asked basically which ones of these look correct,

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which ones look like the AI has properly outlined the building.

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And what that allows us to do is,

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as to quickly identify places where the AI is gone wrong,

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or places where it's completely messed what's there in the first place.

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And the second interface is the swipe interface,

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which is a little bit more like a dating app,

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I won't mention which one,

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but it's a quicker interaction where you see a larger version of the image,

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and you just kind of swipe left or right to tell us

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whether or not you think that the AI has got the answer correct.

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And the idea is that we show a mix of images on here,

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we have show images that we knew the answer for already,

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to verify if somebody is human or not.

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The data that's being generated from the AI model is already wrong,

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so we think that it's a good candidate for a reading out bot,

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so that we need to test that idea.

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And then we also show images that we don't know the answer to,

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and so we gradually collect multiple people's opinions

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or whether that image was correct or not,

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even though we don't know the answer,

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and then that helps us with the models and retraining.

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So they kind of work like this, the swipe interface has buttons at the bottom,

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where you can click on them to very quickly,

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just say whether one's right or not,

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if you don't want to swipe,

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or you can click on the main image,

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or use your finger in the main image and swipe left and right,

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to kind of just tell us whether it's correct or not, which is fun.

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The second interface is the grid one,

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which I get said is a little bit more traditional capture,

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where you just like all the images you think are right,

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and then you get another set of images to have a look through.

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So the straight off between these two,

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the swipe interface gives you a larger image,

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so you can see more detail,

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if the grid one will get through more images over time,

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so it's a little bit faster.

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And we wanted to test out how well these worked.

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So when you land in the website,

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as I'm sure some of you are doing in the room right now,

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you'll get randomly assigned either the swipe interface or the grid interface,

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so we can do a little bit of an eB latency,

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which one is better, which one works in different contexts.

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The entire thing is built on open source software,

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so the interface itself is just web components,

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which if you haven't played with them,

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or are really good alternative to things like React,

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or spell, or Angular,

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they're just built into the browser,

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and give you components to build interesting things really quickly,

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and they're a browser standard,

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so they kind of work everywhere without too much hassle.

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And then the backend,

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we just set up a little super base database,

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which is open source alternative to Firebase,

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to kind of just gradually grab the data and store it.

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So once we've come to build the fill version of this,

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it'll be using a more robust backend,

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that'll have callbacks for logging people in,

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and things like that,

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but for now we're just collecting basic data,

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which is a very simple database in the backend.

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And so we'll be running this for about three weeks.

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We launched it on half January.

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Yeah.

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Yeah.

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We launched it,

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initially, and what you say,

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we're among friends,

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and then I posted a must-do on,

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and we got a big skyrocketed with a number of people who tried it.

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So we got,

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kind of, yeah, seven of people who used it,

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and of these,

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we got to one of the people who run the survey after.

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We could run it filled up,

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and we started from 3098 images,

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which is what we have in the database,

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and then we got more than 20,000 clicks.

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So we got all these data.

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How do the images look like,

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and try to make it clear?

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So these data,

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where we have already labeled data,

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so we can know if persons are correct or not.

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So in case,

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so this is the case where the building should have been predicted,

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and it has been predicted, because we have labels there.

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Yeah, we don't have labels, but it has been predicted.

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Yeah, it should have been predicted, but it has not.

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Basically, so we have labels here,

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and yeah, it's a true negative,

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so it's a true force, positive and negative.

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So yeah, there's not a big index,

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and there should be buildings, which is okay.

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So when we asked the question,

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is there a shape correctly,

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which is the question that we put in the map chart,

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and it was very hard to find a good question.

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If you have an input for that, please come up with something,

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because we're never happy with any of the versions that we try.

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So when we asked this question,

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we expect people to reply like that.

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Yes, no, no, yes, for all these cases, okay.

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So going through it, so eventually,

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so this is the amount of images we had,

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mainly true positive,

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for positive force negatives.

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And this is how the people responded,

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like this is what we were expecting them to reply.

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And you see that with the force negatives,

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we have really little people who agree with the image,

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somehow, then we go through that, if we have time.

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And yeah, and mainly,

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they agree with the true negatives and for positive.

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But the point for us in the,

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like it on the SNF people are humans or not,

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about how much they agree with the image,

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with the labels themselves,

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but how much people agree among themselves.

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So because they are humans,

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and they might be more crack than the labels, right.

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So anyway, I'm showing you where most of the people agree,

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here, this is like 100% of people agree that this

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is where correct or false, okay.

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And this is where most of the people didn't agree,

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like maybe just 1% of the people agree that this was a building somehow.

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Yeah, I just showing you what it is, and even just

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them, that's what happens, came out from the test.

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Then Stuart, that's what he has to say here.

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Yeah, so what Anna was just showing was kind of like the overall results.

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So for each one of those categories that were interested in identifying

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on average how many people got it right.

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But we also can look at the distribution of how well

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somebody did an image.

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So basically what we're showing here is if we take each image,

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that image will be shown to roughly about 100 people.

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Or so, I'm given the numbers that we have.

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And we can then look at the fraction of people who said the right thing,

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given what we know about the label.

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And so what you see along the bottom here is the fraction of users,

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and then the fraction of the images on the histogram as well.

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So essentially, the further to the right here we are on this graph,

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the more images, the more people agree to the images,

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and the further to the left, the less the agreed on images.

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So we can see here in the sniping interface,

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there's kind of a peak around here where about 60%

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70% of users agreed on the label for the image,

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and they got that correct.

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And so what that means is if we take images from these buckets on the histogram,

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those are places where we know the image was relatively easy to classify.

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And so we can use that for human verification,

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or we can use that to get information on the site.

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It's interesting to see how these compare between the sniping interface

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and the grid interface.

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Well, and this is, and probably the one we're working.

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Oh, here we go.

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There we go.

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There we go.

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There.

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And the grid interface, the false positives.

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People got them almost entirely correct.

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Like they got them to the point where we,

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everything shoved out against the right hand side,

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and it's like basically almost like perfect.

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But the true positives have got this much longer tail here.

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And so really what we're trying to understand is like the differences between the interfaces,

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and what they lead to in terms of trade-offs between the swiping interface and the grid interface.

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And this might be due to the fact that the swiping interface is much larger screen size,

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so you can see more in the image.

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But in the grid interface, you see more images alongside each other,

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so you've got some comparison points.

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So you can sort of maybe tell the difference between them.

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So we're still analyzing this data, we're trying to figure it out.

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But the important thing is that we have a bunch of images,

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and these context that we can use then for further follow-up,

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and also do the kind of like the verification step.

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We also had a survey.

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If you try this out, you'll see it that kicks in after about 35 images of being classified,

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which is about three or four pages of the grid,

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or about 35 swipes in the swiping interface.

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And we ask people kind of a number of different questions about who they are,

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so whether or not they've done belly identification before,

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on an open sheet map or somewhere else,

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and it turns out that we have a fairly large,

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strongly agreed there and agreed.

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So we've got quite a specialized audience,

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so we're reaching a biased audience through the Master Dawn,

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through the places that we put out there in friends,

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which makes sense, but it's also not necessarily that bad of a biased audience,

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simply because we want to use this first all-no-push sheet map

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to like walk into different things there.

14:12.000 --> 14:14.000
So this is actually quite close to the audience.

14:14.000 --> 14:16.000
It's going to be the first user audience for this, which is great.

14:16.000 --> 14:20.000
People say, we ask people if they could easily identify the types of buildings,

14:20.000 --> 14:23.000
and we got some strongly agree, a good chunk of agree,

14:23.000 --> 14:25.000
and then there's kind of a mix of the end here.

14:25.000 --> 14:26.000
There's a hard task.

14:26.000 --> 14:28.000
We know that people find this hard to do it,

14:28.000 --> 14:31.000
and we're going to iterate on the question we ask,

14:31.000 --> 14:33.000
and the kind of things we're asking in there as well.

14:33.000 --> 14:37.000
People ask if they would like more or less in the imagery.

14:37.000 --> 14:39.000
This is on surprising that on the swiping interface,

14:39.000 --> 14:41.000
very few people said they wanted more of them then,

14:41.000 --> 14:43.000
whereas on the grid interface, most people said they wanted more of them then.

14:43.000 --> 14:46.000
So we're going to look to see how we can make the grid interface a little bit clearer,

14:46.000 --> 14:49.000
and then a benefit more of instructions and find this cool.

14:49.000 --> 14:51.000
We were very reassured that people found this cool.

14:51.000 --> 14:54.000
So we're happy to say that people enjoy doing this,

14:54.000 --> 14:56.000
and it's a good idea, which is very nice.

14:56.000 --> 14:59.000
So I'll pass over to Tyler for some of the other feedback.

14:59.000 --> 15:00.000
Yeah, yeah.

15:00.000 --> 15:03.000
So yeah, I was saying we posted this on MasterDone,

15:03.000 --> 15:05.000
on the 15th of January,

15:05.000 --> 15:08.000
and we got several comments there.

15:08.000 --> 15:11.000
Maybe easy to access to this and to the survey.

15:11.000 --> 15:14.000
Yeah, so it was mainly about accessibility.

15:14.000 --> 15:15.000
We just read out the line.

15:15.000 --> 15:18.000
Probably it was, we could do something else.

15:18.000 --> 15:22.000
So somebody was suggesting to put a kind of,

15:23.000 --> 15:26.000
not to fill up, not only the outline,

15:26.000 --> 15:31.000
but to fill up the building as well, the rectangle, whatever.

15:31.000 --> 15:36.000
So people were saying that in terms of accessibility,

15:36.000 --> 15:39.000
we should take into account people with visual impairment,

15:39.000 --> 15:43.000
and that was an idea well as well about translating to other languages,

15:43.000 --> 15:46.000
or give the possibility at least.

15:47.000 --> 15:50.000
So for someone, so I write a left was not clear.

15:50.000 --> 15:53.000
If the direction was very come from where it goes to,

15:53.000 --> 15:58.000
and then, yeah, and the tiles with no outline got a big,

15:58.000 --> 16:02.000
like logical question, like if you ask me,

16:02.000 --> 16:05.000
if there is a, the right outline,

16:05.000 --> 16:07.000
but there's no red right, but what am I doing here,

16:07.000 --> 16:09.000
but for us, because of the way we built it up,

16:09.000 --> 16:11.000
with the true negative for us,

16:11.000 --> 16:13.000
it was a lot of data more.

16:13.000 --> 16:15.000
So once we explained it in the comments,

16:15.000 --> 16:18.000
I think, understood, because they did it correctly,

16:18.000 --> 16:20.000
and then we can add instructions,

16:20.000 --> 16:23.000
which is something we thought about too.

16:23.000 --> 16:26.000
The survey, many people didn't get to it,

16:26.000 --> 16:29.000
and yeah, the zoom level.

16:29.000 --> 16:32.000
People were asking, in the sort of,

16:32.000 --> 16:34.000
we just made it worth in general,

16:34.000 --> 16:36.000
we'd like to change the zoom level,

16:36.000 --> 16:38.000
and people asked, yeah, in which sense,

16:38.000 --> 16:40.000
but yeah, for us, it was obvious like the zoom more in,

16:40.000 --> 16:42.000
but yeah, that's it.

16:42.000 --> 16:45.000
Again, yeah, future work.

16:45.000 --> 16:46.000
There is a lot to do.

16:46.000 --> 16:49.000
I mean, this is just an initial trial.

16:49.000 --> 16:52.000
We would like to improve the images,

16:52.000 --> 16:55.000
first of all, because of the data we had was limited,

16:55.000 --> 16:57.000
and we only had the, always the same tiles,

16:57.000 --> 17:00.000
we could just switch the buildings that were selected in there.

17:00.000 --> 17:03.000
But the idea for us would be to have the,

17:03.000 --> 17:05.000
the image centered on the building,

17:05.000 --> 17:09.000
and also improve the outlines, as we were seen before.

17:10.000 --> 17:12.000
We should introduce the unknowns,

17:12.000 --> 17:14.000
because yeah, that's what we were seen before.

17:14.000 --> 17:17.000
We already have label data, so we can understand

17:17.000 --> 17:19.000
if people agree or not with what we already have,

17:19.000 --> 17:22.000
and eventually we can get new information on the images,

17:22.000 --> 17:24.000
which are not labeled yet,

17:24.000 --> 17:28.000
so basically we're going to show our mix of all these two categories.

17:28.000 --> 17:31.000
Then we'll add instructions, as we said,

17:31.000 --> 17:34.000
and we'll have to have a good thing on how to integrate

17:34.000 --> 17:37.000
the validative buildings into the wider opposite mountata set,

17:37.000 --> 17:39.000
we're thinking of the other two inputs into,

17:39.000 --> 17:42.000
input the results into the map rule add,

17:42.000 --> 17:46.000
of, you know, well, we have no battery,

17:46.000 --> 17:49.000
and also need back to self training.

17:49.000 --> 17:52.000
Like I, ideally, if we have,

17:52.000 --> 17:54.000
there results from people, we can,

17:54.000 --> 17:56.000
where we have my confidence,

17:56.000 --> 18:00.000
we can send it back to for training on the same model,

18:00.000 --> 18:02.000
so that we get better checkpoints,

18:02.000 --> 18:04.000
and we have better prediction,

18:04.000 --> 18:07.000
good, ideally, forever, right?

18:07.000 --> 18:10.000
Yeah, then we should also add a skipper,

18:10.000 --> 18:12.000
a lot of new buttons as well,

18:12.000 --> 18:14.000
which is also in so many captures,

18:14.000 --> 18:16.000
and the translation,

18:16.000 --> 18:18.000
and there also just accessibility

18:18.000 --> 18:20.000
that there was mentioning before.

18:20.000 --> 18:22.000
You want to see something else?

18:22.000 --> 18:25.000
Okay, so that's it, I think.

18:25.000 --> 18:26.000
Thank you.

18:26.000 --> 18:34.000
I mean, again, I guess just to say,

18:34.000 --> 18:36.000
if MD wants to collaborate with us on this,

18:36.000 --> 18:38.000
on the data site, on the eye site,

18:38.000 --> 18:40.000
or on the, this up to itself,

18:40.000 --> 18:41.000
on the coding site,

18:41.000 --> 18:42.000
please feel free to reach out.

18:42.000 --> 18:44.000
We'd love to have more cards of users,

18:44.000 --> 18:45.000
and more people getting involved.

18:45.000 --> 18:46.000
Yes.

18:46.000 --> 18:47.000
Yeah.

18:47.000 --> 18:48.000
Good question.

18:48.000 --> 18:49.000
Yes, sir.

18:49.000 --> 18:51.000
I think your height is data set,

18:51.000 --> 18:53.000
to make sure you find buildings.

18:53.000 --> 18:55.000
So, is the question,

18:56.000 --> 18:58.000
like our word?

18:58.000 --> 18:59.000
Ah, yeah, okay.

18:59.000 --> 19:01.000
The question is, yeah, so the question is,

19:01.000 --> 19:03.000
are we using any height information

19:03.000 --> 19:04.000
when we're identifying the buildings

19:04.000 --> 19:06.000
through lighter and things of that?

19:06.000 --> 19:07.000
Currently, we're not.

19:07.000 --> 19:10.000
This is, we think about this as satellite data,

19:10.000 --> 19:11.000
but it's often not,

19:11.000 --> 19:13.000
it's often drawn slaying over an area

19:13.000 --> 19:15.000
with cameras and looking down.

19:15.000 --> 19:16.000
And for areas where,

19:16.000 --> 19:17.000
the humanitarian,

19:17.000 --> 19:19.000
which street map is kind of like,

19:19.000 --> 19:21.000
needs often you're just getting fairly straight

19:21.000 --> 19:24.000
forward RGB images of the ground.

19:24.000 --> 19:25.000
So, in that context,

19:25.000 --> 19:27.000
we're not using the hay information or lighter,

19:27.000 --> 19:29.000
which is quite expensive and hard to gather.

19:29.000 --> 19:30.000
Yeah, yeah.

19:30.000 --> 19:32.000
Yeah, just so out on these,

19:32.000 --> 19:34.000
how to want to improve the model

19:34.000 --> 19:35.000
to identify not only buildings,

19:35.000 --> 19:37.000
but other features.

19:37.000 --> 19:40.000
And there is a project in the future

19:40.000 --> 19:42.000
about, which should be starting

19:42.000 --> 19:45.000
about using street-level imagery,

19:45.000 --> 19:48.000
which should be integrated as well.

19:48.000 --> 19:51.000
So, yeah, there's already a deal.

19:51.000 --> 19:52.000
Using it in general,

19:52.000 --> 19:55.000
image segmentation tool for other stuff too.

19:55.000 --> 19:57.000
But not lighter, I think,

19:57.000 --> 19:59.000
would be harder to put it together.

19:59.000 --> 20:00.000
Hmm.

20:02.000 --> 20:03.000
Any other questions?

20:03.000 --> 20:04.000
I think we've probably got a lot

20:04.000 --> 20:05.000
about the actual time event?

20:05.000 --> 20:06.000
Yeah, okay.

20:10.000 --> 20:11.000
No, it's also fine.

20:11.000 --> 20:13.000
You're all just busy playing the thing, right?

20:13.000 --> 20:14.000
Yeah.

20:14.000 --> 20:15.000
Yeah.

20:15.000 --> 20:16.000
Yeah, please.

20:17.000 --> 20:18.000
Okay.

20:18.000 --> 20:22.000
So, you can just come to this

20:22.000 --> 20:24.000
to find out about somebody that captures

20:24.000 --> 20:26.000
not just different types of buildings,

20:26.000 --> 20:29.000
and type them, like, more kind of awesome

20:29.000 --> 20:30.000
to do.

20:30.000 --> 20:32.000
Maybe this might actually also just be more

20:32.000 --> 20:34.000
like sensible to type, so like,

20:34.000 --> 20:36.000
something that's different, that's not what I'm going to do.

20:36.000 --> 20:37.000
Yeah.

20:37.000 --> 20:39.000
I mean, we'd like to think, so, I think it is.

20:39.000 --> 20:40.000
So, the question is,

20:40.000 --> 20:41.000
have we compared the other captures

20:41.000 --> 20:42.000
and kind of the usability of it,

20:42.000 --> 20:43.000
compared to some of the other ones out there?

20:43.000 --> 20:45.000
Like, the crazy text with,

20:45.000 --> 20:47.560
on the top of which is barely readable or things like that.

20:47.560 --> 20:48.680
And we haven't done that yet.

20:48.680 --> 20:52.840
We'd love to do some user research for that,

20:52.840 --> 20:54.560
which would be really cool.

20:54.560 --> 20:56.480
Do you want to do it?

20:56.480 --> 20:58.520
I've been no extra.

20:58.520 --> 21:00.120
But I think we probably want to,

21:00.120 --> 21:02.520
I think one of the interesting things that

21:02.520 --> 21:04.960
captures is the more popular they get,

21:04.960 --> 21:07.040
the more people are going to try to break them.

21:07.040 --> 21:10.600
And so I think almost like there's a nice idea here

21:10.600 --> 21:14.120
that we keep it will key and for OSM and a few other websites.

21:14.120 --> 21:16.040
And build it up gradually that way,

21:16.040 --> 21:18.360
rather than trying to make this the replacement

21:18.360 --> 21:20.000
for all Google catches out there in the world.

21:20.000 --> 21:22.160
So I don't think I don't work trying to supplant the,

21:22.160 --> 21:24.200
you know, click all the more banks

21:24.200 --> 21:26.320
or click all the crosswalks catches of the world.

21:26.320 --> 21:27.560
We're just trying to create something

21:27.560 --> 21:29.120
that's more appropriate for this context.

21:29.120 --> 21:30.400
And for the OSM community,

21:30.400 --> 21:32.840
means that they're not having to rely on proprietary services

21:32.840 --> 21:34.320
like Google's capture system.

21:34.320 --> 21:36.240
I mean, some of the new captures are not even clicking on things.

21:36.240 --> 21:37.160
They're just click the button.

21:37.160 --> 21:39.800
And apparently the way the work is just the way that you're

21:39.800 --> 21:42.160
mouse moves as it goes towards the button,

21:42.160 --> 21:43.600
tells whether or not you're a person or not.

21:43.600 --> 21:45.400
So bots will just go in a straight line

21:45.400 --> 21:47.400
or kind of do some convoluted thing,

21:47.400 --> 21:49.160
but the random motions of your hand

21:49.160 --> 21:50.880
is you're moving towards the thing,

21:50.880 --> 21:52.520
everything off to tell whether you're not your human.

21:52.520 --> 21:55.000
So it's not even clear that these telecaptors

21:55.000 --> 21:58.400
are necessary anymore, but it's still kind of an interesting thing.

21:58.400 --> 22:00.080
And we can gather good data from it as well,

22:00.080 --> 22:01.120
which is the whole point.

22:01.120 --> 22:02.560
We wouldn't be doing this if it wasn't for the fact

22:02.560 --> 22:04.760
that it could be used to improve models,

22:04.760 --> 22:05.960
which is the ultimate goal.

22:08.600 --> 22:09.440
Cool.

22:13.600 --> 22:16.000
It's going to be extensive work,

22:16.000 --> 22:18.840
so that we can use it all over the world.

22:21.120 --> 22:26.120
I thought, like, not just, just really got nice,

22:26.120 --> 22:29.920
but, yeah, it's a great question.

22:29.920 --> 22:30.920
Sorry, yeah.

22:30.920 --> 22:36.600
Yeah, so the question was, is this going to be

22:36.600 --> 22:39.360
extensible to be used with other types of data?

22:39.360 --> 22:41.960
And all the types of images are kind of tasks?

22:41.960 --> 22:42.680
Yeah, I think so.

22:42.680 --> 22:44.200
I think what's we've got to up and running.

22:44.200 --> 22:46.080
It's fairly easy just to substitute

22:46.080 --> 22:47.560
and the images that are being shown.

22:47.560 --> 22:50.640
And then on the back end, give the label that you expect

22:50.640 --> 22:52.920
for the ones that you know about already to test this out.

22:52.920 --> 22:56.160
So it should be very easy to add another things there

22:56.160 --> 22:57.160
and use the interfaces.

22:57.160 --> 22:59.920
It's all fairly, the software itself

22:59.920 --> 23:01.720
is not particularly complicated.

23:01.720 --> 23:02.840
The thing that's going to be complicatedly

23:02.840 --> 23:05.480
around is us doing the integration with login systems.

23:05.480 --> 23:08.520
But that's for a future, to worry about.

23:08.520 --> 23:10.080
But yeah, no, for sure, the kind of interface

23:10.080 --> 23:11.160
and the data should be extensible.

23:11.160 --> 23:13.120
And we've talked a little bit about other ways.

23:13.120 --> 23:16.160
Other types of data we may want to put in there ourselves.

23:16.160 --> 23:16.760
Yeah.

23:16.760 --> 23:22.160
Is there any much I'd like to do just one type of data

23:22.160 --> 23:27.560
that I want to put the website of, does it?

23:27.560 --> 23:29.800
Do you have lines on each of the next user

23:29.800 --> 23:35.560
that can be, in terms of, what's it, what does it, what's it?

23:35.560 --> 23:38.400
Yeah, so right now, I think, so the question is,

23:38.400 --> 23:40.080
are we planning on doing different data types

23:40.080 --> 23:41.080
than the current version?

23:41.080 --> 23:43.080
Is that a question?

23:43.080 --> 23:49.800
Is it going to be just a one type of application?

23:49.800 --> 23:50.800
Right.

23:50.800 --> 23:54.400
Is it going to be possible for weeks?

23:54.400 --> 23:55.400
Yeah, okay.

23:55.400 --> 23:57.480
So the question is, so if we put this on, say, for example,

23:57.480 --> 23:59.040
Humanitarianism or Pistrate Matt website

23:59.040 --> 24:02.240
to get a walk in there, would we have the same task each time

24:02.240 --> 24:03.680
or would it be different tasks on that website?

24:03.680 --> 24:04.560
I think that's up for debate.

24:04.560 --> 24:06.520
I don't think we've got a good answer to that yet.

24:06.520 --> 24:09.120
But we want to start with this model, because we know

24:09.120 --> 24:13.320
it has really good value and really prove the idea of using that.

24:13.320 --> 24:16.880
And then we might have some more data types in there for sure.

24:16.880 --> 24:19.640
If I understand the question is like, you would

24:19.640 --> 24:22.520
that makes in the same cop chat, images for buildings,

24:22.520 --> 24:26.320
and images for solar detection, that's what you said.

24:26.320 --> 24:29.080
Or in general, yeah, I mean, if you have one task,

24:29.080 --> 24:30.880
specifically, especially because that one question, right?

24:30.880 --> 24:33.480
That's what I guess, from where?

24:33.480 --> 24:36.400
But I guess, like if you came to Monday and came to

24:36.400 --> 24:37.240
and choose, do you make it?

24:37.240 --> 24:38.800
Yeah, yeah, yeah, it couldn't be.

24:38.800 --> 24:40.440
Yes.

24:40.440 --> 24:41.120
Cool.

24:41.120 --> 24:42.680
I think that's about our time.

24:42.680 --> 24:44.560
Well, sir, one more question.

24:44.560 --> 24:45.960
I think that's how to see one of the findings,

24:45.960 --> 24:48.160
you know, we can include this country.

24:48.160 --> 24:51.400
And one guy program, simple web interface,

24:51.400 --> 24:53.600
or SM buildings.

24:53.600 --> 24:54.440
Yeah.

24:54.440 --> 24:59.400
State artillery and the social rescue record

24:59.400 --> 25:02.840
at the building during the area, and he put it

25:02.840 --> 25:06.600
to the original engineering one,

25:06.600 --> 25:09.800
below the social rescue material, the artillery,

25:09.800 --> 25:12.760
though, and users were selecting.

25:12.760 --> 25:13.760
Yeah.

25:13.760 --> 25:18.520
Which is the static, so you can be used to detect

25:18.520 --> 25:21.280
to verify the detection of the strike building

25:21.280 --> 25:24.400
so you know, sir.

25:24.400 --> 25:29.320
Yeah, so the question I guess was, yeah, yeah, totally.

25:29.320 --> 25:34.760
So the question was from a previous example

25:34.760 --> 25:38.280
of hot using new images and all the images

25:38.280 --> 25:40.600
to see which buildings were destroyed and which ones aren't.

25:40.600 --> 25:43.400
Yeah, I think we could build an interface that looks like that.

25:43.400 --> 25:45.720
I will say we're not trying to replace all of what

25:45.720 --> 25:47.120
humanity in a push-to-beb steering,

25:47.120 --> 25:51.240
like this isn't an extra add-on to get a few more views

25:51.240 --> 25:53.920
a few more clicks to do something so different.

25:53.920 --> 25:56.080
Like, hot has got so many amazing tools

25:56.080 --> 26:00.120
that are focused on getting people who are really invested

26:00.120 --> 26:01.960
in this and kind of have a lot of time spending it

26:01.960 --> 26:02.880
integrating with it.

26:02.880 --> 26:05.680
The idea here is like, can we just get a little bit more attention

26:05.680 --> 26:08.360
for people who might not be interested in doing

26:08.360 --> 26:09.160
right to the airport or shoot me up,

26:09.160 --> 26:10.560
but have a few extra bits of time.

26:10.560 --> 26:12.680
But yeah, I think in the future we could extend this

26:12.680 --> 26:15.600
to be like detection of like whether buildings there

26:15.600 --> 26:16.880
or not at the end.

26:16.880 --> 26:18.400
I think the challenge is always going to be

26:18.400 --> 26:22.280
we need it to be both easy to do, quick, fun,

26:23.280 --> 26:25.360
and then also we let bots.

26:25.360 --> 26:27.200
And so that's always the kind of tension

26:27.200 --> 26:28.120
between these two things, right?

26:28.120 --> 26:30.000
So we need to think about that really carefully.

26:30.000 --> 26:30.680
OK, that's great.

26:30.680 --> 26:31.560
Thank you so much, everybody.

26:31.560 --> 26:33.200
I'm for a pleasant pleasant.

26:33.200 --> 26:34.200
Bye now.

26:34.200 --> 26:37.200
APPLAUSE

